forked from mirror/OpenTTD
(svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
- change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
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12
town_cmd.c
12
town_cmd.c
@@ -76,12 +76,12 @@ typedef struct DrawTownTileStruct {
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#include "table/town_land.h"
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static void TownDrawHouseLift(TileInfo *ti)
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static void TownDrawHouseLift(const TileInfo *ti)
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{
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AddChildSpriteScreen(0x5A3, 0xE, 0x3C - (_m[ti->tile].m1 & 0x7F));
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}
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typedef void TownDrawTileProc(TileInfo *ti);
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typedef void TownDrawTileProc(const TileInfo *ti);
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static TownDrawTileProc * const _town_draw_tile_procs[1] = {
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TownDrawHouseLift
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};
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@@ -150,7 +150,7 @@ static uint GetSlopeZ_Town(TileInfo *ti)
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return (uint16) z;
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}
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static uint GetSlopeTileh_Town(TileInfo *ti)
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static uint GetSlopeTileh_Town(const TileInfo *ti)
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{
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return ti->tileh;
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}
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@@ -400,7 +400,7 @@ static uint32 GetTileTrackStatus_Town(TileIndex tile, TransportType mode)
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return 0;
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}
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static void ChangeTileOwner_Town(TileIndex tile, byte old_player, byte new_player)
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static void ChangeTileOwner_Town(TileIndex tile, PlayerID old_player, PlayerID new_player)
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{
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/* not used */
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}
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@@ -1155,7 +1155,7 @@ static bool CheckBuildHouseMode(Town *t1, TileIndex tile, uint tileh, int mode)
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return DoCommandByTile(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR) != CMD_ERROR;
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}
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int GetTownRadiusGroup(Town *t, TileIndex tile)
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int GetTownRadiusGroup(const Town *t, TileIndex tile)
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{
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uint dist;
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int i,smallest;
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@@ -1165,7 +1165,7 @@ int GetTownRadiusGroup(Town *t, TileIndex tile)
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return 4;
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smallest = 0;
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for(i=0; i!=lengthof(t->radius); i++) {
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for (i = 0; i != lengthof(t->radius); i++) {
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if (dist < t->radius[i])
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smallest = i;
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}
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