forked from mirror/OpenTTD
(svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
- change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
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sprite.h
2
sprite.h
@@ -153,4 +153,4 @@ SpriteGroup *EvalRandomizedSpriteGroup(const RandomizedSpriteGroup *rsg, byte ra
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* (then they are |ed to @waiting_triggers instead). */
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byte RandomizedSpriteGroupTriggeredBits(const RandomizedSpriteGroup *rsg, byte triggers, byte *waiting_triggers);
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#endif
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#endif /* SPRITE_H */
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