forked from mirror/OpenTTD
(svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
- change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
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@@ -936,7 +936,7 @@ static uint GetSlopeZ_Road(TileInfo *ti)
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return z; // normal Z if no slope
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}
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static uint GetSlopeTileh_Road(TileInfo *ti)
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static uint GetSlopeTileh_Road(const TileInfo *ti)
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{
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// check if it's a foundation
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if (ti->tileh != 0) {
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@@ -1166,7 +1166,7 @@ static void VehicleLeave_Road(Vehicle *v, TileIndex tile, int x, int y)
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}
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}
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static void ChangeTileOwner_Road(TileIndex tile, byte old_player, byte new_player)
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static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID new_player)
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{
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byte b;
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