forked from mirror/OpenTTD
(svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
- change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
This commit is contained in:
12
functions.h
12
functions.h
@@ -50,8 +50,8 @@ static inline Point RemapCoords2(int x, int y)
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/* clear_land.c */
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void DrawHillyLandTile(TileInfo *ti);
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void DrawClearLandTile(TileInfo *ti, byte set);
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void DrawHillyLandTile(const TileInfo *ti);
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void DrawClearLandTile(const TileInfo *ti, byte set);
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void DrawClearLandFence(const TileInfo *ti);
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void TileLoopClearHelper(TileIndex tile);
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@@ -72,10 +72,10 @@ void TileLoop_Water(TileIndex tile);
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/* players.c */
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bool CheckPlayerHasMoney(int32 cost);
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void SubtractMoneyFromPlayer(int32 cost);
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void SubtractMoneyFromPlayerFract(byte player, int32 cost);
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bool CheckOwnership(byte owner);
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void SubtractMoneyFromPlayerFract(PlayerID player, int32 cost);
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bool CheckOwnership(PlayerID owner);
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bool CheckTileOwnership(TileIndex tile);
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StringID GetPlayerNameString(byte player, byte index);
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StringID GetPlayerNameString(PlayerID player, PlayerID index);
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/* standard */
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void ShowInfo(const char *str);
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@@ -229,7 +229,7 @@ Town *ClosestTownFromTile(TileIndex tile, uint threshold);
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void ChangeTownRating(Town *t, int add, int max);
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uint GetRoadBitsByTile(TileIndex tile);
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int GetTownRadiusGroup(Town *t, TileIndex tile);
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int GetTownRadiusGroup(const Town *t, TileIndex tile);
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void ShowNetworkChatQueryWindow(byte desttype, byte dest);
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void ShowNetworkGiveMoneyWindow(byte player);
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void ShowNetworkNeedGamePassword(void);
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