forked from mirror/OpenTTD
(svn r19975) -Add: SL_LOAD_CHECK mode for partial reading of savegames.
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@@ -29,11 +29,24 @@
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#include "table/strings.h"
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SaveLoadDialogMode _saveload_mode;
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LoadCheckData _load_check_data; ///< Data loaded from save during SL_LOAD_CHECK.
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static bool _fios_path_changed;
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static bool _savegame_sort_dirty;
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/**
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* Reset read data.
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*/
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void LoadCheckData::Clear()
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{
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this->checkable = false;
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this->error = INVALID_STRING_ID;
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free(this->error_data);
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this->error_data = NULL;
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}
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enum SaveLoadWindowWidgets {
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SLWW_WINDOWTITLE,
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SLWW_SORT_BYNAME,
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