forked from mirror/OpenTTD
(svn r22960) -Feature: Allow depots, standard roadstops and airports on steep slopes.
This commit is contained in:
@@ -918,7 +918,6 @@ CommandCost CmdBuildRoadDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
|
||||
Slope tileh = GetTileSlope(tile, NULL);
|
||||
if (tileh != SLOPE_FLAT && (
|
||||
!_settings_game.construction.build_on_slopes ||
|
||||
IsSteepSlope(tileh) ||
|
||||
!CanBuildDepotByTileh(dir, tileh)
|
||||
)) {
|
||||
return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
|
||||
@@ -1343,16 +1342,17 @@ void UpdateNearestTownForRoadTiles(bool invalidate)
|
||||
|
||||
static uint GetSlopeZ_Road(TileIndex tile, uint x, uint y)
|
||||
{
|
||||
uint z;
|
||||
Slope tileh = GetTileSlope(tile, &z);
|
||||
|
||||
if (tileh == SLOPE_FLAT) return z;
|
||||
if (IsNormalRoad(tile)) {
|
||||
uint z;
|
||||
Slope tileh = GetTileSlope(tile, &z);
|
||||
if (tileh == SLOPE_FLAT) return z;
|
||||
|
||||
Foundation f = GetRoadFoundation(tileh, GetAllRoadBits(tile));
|
||||
z += ApplyFoundationToSlope(f, &tileh);
|
||||
return z + GetPartialZ(x & 0xF, y & 0xF, tileh);
|
||||
} else {
|
||||
return z + TILE_HEIGHT;
|
||||
return GetTileMaxZ(tile);
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user