(svn r22960) -Feature: Allow depots, standard roadstops and airports on steep slopes.

This commit is contained in:
frosch
2011-09-25 13:35:17 +00:00
parent fa1f8b309e
commit 8d5c1479f4
6 changed files with 30 additions and 37 deletions

View File

@@ -918,7 +918,6 @@ CommandCost CmdBuildRoadDepot(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
Slope tileh = GetTileSlope(tile, NULL);
if (tileh != SLOPE_FLAT && (
!_settings_game.construction.build_on_slopes ||
IsSteepSlope(tileh) ||
!CanBuildDepotByTileh(dir, tileh)
)) {
return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
@@ -1343,16 +1342,17 @@ void UpdateNearestTownForRoadTiles(bool invalidate)
static uint GetSlopeZ_Road(TileIndex tile, uint x, uint y)
{
uint z;
Slope tileh = GetTileSlope(tile, &z);
if (tileh == SLOPE_FLAT) return z;
if (IsNormalRoad(tile)) {
uint z;
Slope tileh = GetTileSlope(tile, &z);
if (tileh == SLOPE_FLAT) return z;
Foundation f = GetRoadFoundation(tileh, GetAllRoadBits(tile));
z += ApplyFoundationToSlope(f, &tileh);
return z + GetPartialZ(x & 0xF, y & 0xF, tileh);
} else {
return z + TILE_HEIGHT;
return GetTileMaxZ(tile);
}
}