forked from mirror/OpenTTD
(svn r13255) -Codechange: move _opt to _settings.
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@@ -196,7 +196,7 @@ static void HandleBrokenShip(Vehicle *v)
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InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
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if (!PlayVehicleSound(v, VSE_BREAKDOWN)) {
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SndPlayVehicleFx((_opt.landscape != LT_TOYLAND) ?
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SndPlayVehicleFx((_settings.game_creation.landscape != LT_TOYLAND) ?
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SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v);
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}
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