forked from mirror/OpenTTD
(svn r13255) -Codechange: move _opt to _settings.
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@@ -1420,7 +1420,7 @@ static uint GetSaveSlopeZ(uint x, uint y, Track track)
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static void DrawSingleSignal(TileIndex tile, Track track, byte condition, uint image, uint pos)
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{
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bool side = (_opt.road_side != 0) && _settings.construction.signal_side;
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bool side = (_settings.vehicle.road_side != 0) && _settings.construction.signal_side;
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static const Point SignalPositions[2][12] = {
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{ /* Signals on the left side */
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/* LEFT LEFT RIGHT RIGHT UPPER UPPER */
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@@ -1789,7 +1789,7 @@ static void DrawTile_Track(TileInfo *ti)
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/* adjust ground tile for desert
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* don't adjust for snow, because snow in depots looks weird */
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if (IsSnowRailGround(ti->tile) && _opt.landscape == LT_TROPIC) {
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if (IsSnowRailGround(ti->tile) && _settings.game_creation.landscape == LT_TROPIC) {
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if (image != SPR_FLAT_GRASS_TILE) {
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image += rti->snow_offset; // tile with tracks
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} else {
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@@ -1953,7 +1953,7 @@ static void TileLoop_Track(TileIndex tile)
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return;
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}
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switch (_opt.landscape) {
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switch (_settings.game_creation.landscape) {
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case LT_ARCTIC: {
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uint z;
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Slope slope = GetTileSlope(tile, &z);
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