(svn r2558) Change the internal map format from 7 arrays to one array of structs, this doesn't change the saved format for now. It's a stepping stone for further changes.

This commit is contained in:
tron
2005-07-13 18:04:01 +00:00
parent 1a1dde7c8d
commit 8c1d74162f
44 changed files with 990 additions and 827 deletions

View File

@@ -73,7 +73,7 @@ typedef struct DrawTownTileStruct {
static void TownDrawTileProc1(TileInfo *ti)
{
AddChildSpriteScreen(0x5A3, 0xE, 0x3C - (_map_owner[ti->tile]&0x7F));
AddChildSpriteScreen(0x5A3, 0xE, 0x3C - (_m[ti->tile].owner&0x7F));
}
typedef void TownDrawTileProc(TileInfo *ti);
@@ -91,8 +91,8 @@ static void DrawTile_Town(TileInfo *ti)
/* Retrieve pointer to the draw town tile struct */
{
/* this "randomizes" on the (up to) 4 variants of a building */
byte gfx = (byte)_map3_hi[ti->tile];
byte stage = _map3_lo[ti->tile] >> 6;
byte gfx = (byte)_m[ti->tile].m4;
byte stage = _m[ti->tile].m3 >> 6;
uint variant;
variant = ti->x >> 4;
variant ^= ti->x >> 6;
@@ -159,27 +159,27 @@ static void AnimateTile_Town(TileIndex tile)
if (_tick_counter & 3)
return;
if (_map3_hi[tile] != 4 && _map3_hi[tile] != 5)
if (_m[tile].m4 != 4 && _m[tile].m4 != 5)
return;
if (!((old=_map_owner[tile])&0x80)) {
_map_owner[tile] |= 0x80;
if (!((old=_m[tile].owner)&0x80)) {
_m[tile].owner |= 0x80;
do {
i = (Random()&7) - 1;
} while (i < 0 || i == 1 || i*6==old);
_map5[tile] = (_map5[tile] & ~0x3F) | i;
_m[tile].m5 = (_m[tile].m5 & ~0x3F) | i;
}
a = _map_owner[tile]&0x7F;
b = (_map5[tile]&0x3F) * 6;
a = _m[tile].owner&0x7F;
b = (_m[tile].m5&0x3F) * 6;
a += (a < b) ? 1 : -1;
_map_owner[tile] = (_map_owner[tile]&0x80)|a;
_m[tile].owner = (_m[tile].owner&0x80)|a;
if (a == b) {
_map5[tile] &= 0x40;
_map_owner[tile] &= 0x7F;
_m[tile].m5 &= 0x40;
_m[tile].owner &= 0x7F;
DeleteAnimatedTile(tile);
}
@@ -248,26 +248,26 @@ static void MakeSingleHouseBigger(TileIndex tile)
assert(IsTileType(tile, MP_HOUSE));
b = _map5[tile];
b = _m[tile].m5;
if (b & 0x80)
return;
_map5[tile] = (b & 0xC0) | ((b+1)&7);
_m[tile].m5 = (b & 0xC0) | ((b+1)&7);
if ((_map5[tile]&7) != 0)
if ((_m[tile].m5&7) != 0)
return;
_map3_lo[tile] = _map3_lo[tile] + 0x40;
_m[tile].m3 = _m[tile].m3 + 0x40;
if ( (_map3_lo[tile] & 0xC0) == 0xC0) {
ChangePopulation(GetTown(_map2[tile]), _housetype_population[_map3_hi[tile]]);
if ( (_m[tile].m3 & 0xC0) == 0xC0) {
ChangePopulation(GetTown(_m[tile].m2), _housetype_population[_m[tile].m4]);
}
MarkTileDirtyByTile(tile);
}
static void MakeTownHouseBigger(TileIndex tile)
{
uint flags = _house_more_flags[_map3_hi[tile]];
uint flags = _house_more_flags[_m[tile].m4];
if (flags & 8) MakeSingleHouseBigger(TILE_ADDXY(tile, 0, 0));
if (flags & 4) MakeSingleHouseBigger(TILE_ADDXY(tile, 0, 1));
if (flags & 2) MakeSingleHouseBigger(TILE_ADDXY(tile, 1, 0));
@@ -280,20 +280,20 @@ static void TileLoop_Town(TileIndex tile)
Town *t;
uint32 r;
if ((_map3_lo[tile] & 0xC0) != 0xC0) {
if ((_m[tile].m3 & 0xC0) != 0xC0) {
MakeTownHouseBigger(tile);
return;
}
house = _map3_hi[tile];
house = _m[tile].m4;
if (_housetype_extra_flags[house] & 0x20 &&
!(_map5[tile] & 0x80) &&
!(_m[tile].m5 & 0x80) &&
CHANCE16(1,2) &&
AddAnimatedTile(tile)) {
_map5[tile] = (_map5[tile] & 0x40)|0x80;
_m[tile].m5 = (_m[tile].m5 & 0x40)|0x80;
}
t = GetTown(_map2[tile]);
t = GetTown(_m[tile].m2);
r = Random();
@@ -345,12 +345,12 @@ static int32 ClearTile_Town(TileIndex tile, byte flags)
if (!EnsureNoVehicle(tile)) return CMD_ERROR;
if (flags&DC_AUTO && !(flags&DC_AI_BUILDING)) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
house = _map3_hi[tile];
house = _m[tile].m4;
cost = _price.remove_house * _housetype_remove_cost[house] >> 8;
rating = _housetype_remove_ratingmod[house];
_cleared_town_rating += rating;
_cleared_town = t = GetTown(_map2[tile]);
_cleared_town = t = GetTown(_m[tile].m2);
if (_current_player < MAX_PLAYERS) {
if (rating > t->ratings[_current_player] && !(flags & DC_NO_TOWN_RATING) && !_cheats.magic_bulldozer.value) {
@@ -369,7 +369,7 @@ static int32 ClearTile_Town(TileIndex tile, byte flags)
static void GetAcceptedCargo_Town(TileIndex tile, AcceptedCargo ac)
{
int type = _map3_hi[tile];
int type = _m[tile].m4;
ac[CT_PASSENGERS] = _housetype_cargo_passengers[type];
ac[CT_MAIL] = _housetype_cargo_mail[type];
@@ -379,8 +379,8 @@ static void GetAcceptedCargo_Town(TileIndex tile, AcceptedCargo ac)
static void GetTileDesc_Town(TileIndex tile, TileDesc *td)
{
td->str = _town_tile_names[_map3_hi[tile]];
if ((_map3_lo[tile] & 0xC0) != 0xC0) {
td->str = _town_tile_names[_m[tile].m4];
if ((_m[tile].m3 & 0xC0) != 0xC0) {
SetDParamX(td->dparam, 0, td->str);
td->str = STR_2058_UNDER_CONSTRUCTION;
}
@@ -558,7 +558,7 @@ static void LevelTownLand(TileIndex tile)
}
}
#define IS_WATER_TILE(t) (IsTileType((t), MP_WATER) && _map5[(t)] == 0)
#define IS_WATER_TILE(t) (IsTileType((t), MP_WATER) && _m[(t)].m5 == 0)
static void GrowTownInTile(TileIndex *tile_ptr, uint mask, int block, Town *t1)
{
@@ -616,8 +616,8 @@ static void GrowTownInTile(TileIndex *tile_ptr, uint mask, int block, Town *t1)
} else {
// Reached a tunnel? Then continue at the other side of it.
if (IsTileType(tile, MP_TUNNELBRIDGE) && (_map5[tile]& ~3) == 4) {
FindLengthOfTunnelResult flotr = FindLengthOfTunnel(tile, _map5[tile]&3);
if (IsTileType(tile, MP_TUNNELBRIDGE) && (_m[tile].m5& ~3) == 4) {
FindLengthOfTunnelResult flotr = FindLengthOfTunnel(tile, _m[tile].m5&3);
*tile_ptr = flotr.tile;
return;
}
@@ -741,13 +741,13 @@ static int GrowTownAtRoad(Town *t, TileIndex tile)
if (IsTileType(tile, MP_STREET)) {
/* Don't allow building over roads of other cities */
if (IsTileOwner(tile, OWNER_TOWN) && GetTown(_map2[tile]) != t)
if (IsTileOwner(tile, OWNER_TOWN) && GetTown(_m[tile].m2) != t)
_grow_town_result = -1;
else if (_game_mode == GM_EDITOR) {
/* If we are in the SE, and this road-piece has no town owner yet, it just found an
* owner :) (happy happy happy road now) */
SetTileOwner(tile, OWNER_TOWN);
_map2[tile] = t->index;
_m[tile].m2 = t->index;
}
}
@@ -1382,7 +1382,7 @@ static void DoClearTownHouseHelper(TileIndex tile)
static void ClearTownHouse(Town *t, TileIndex tile)
{
uint house = _map3_hi[tile];
uint house = _m[tile].m4;
uint eflags;
assert(IsTileType(tile, MP_HOUSE));
@@ -1406,7 +1406,7 @@ static void ClearTownHouse(Town *t, TileIndex tile)
// Remove population from the town if the
// house is finished.
if ((~_map3_lo[tile] & 0xC0) == 0) {
if ((~_m[tile].m3 & 0xC0) == 0) {
ChangePopulation(t, -_housetype_population[house]);
}
@@ -1489,7 +1489,7 @@ void DeleteTown(Town *t)
for (tile = 0; tile < MapSize(); ++tile) {
switch (GetTileType(tile)) {
case MP_HOUSE:
if (GetTown(_map2[tile]) == t)
if (GetTown(_m[tile].m2) == t)
DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
break;
@@ -1841,9 +1841,9 @@ Town *ClosestTownFromTile(TileIndex tile, uint threshold)
// XXX - Fix this so for a given tiletype the owner of the type is in the same variable
if (IsTileType(tile, MP_HOUSE) || (
IsTileType(tile, MP_STREET) &&
(IsLevelCrossing(tile) ? _map3_lo[tile] : GetTileOwner(tile)) == OWNER_TOWN
(IsLevelCrossing(tile) ? _m[tile].m3 : GetTileOwner(tile)) == OWNER_TOWN
))
return GetTown(_map2[tile]);
return GetTown(_m[tile].m2);
FOR_ALL_TOWNS(t) {
if (t->xy != 0) {