forked from mirror/OpenTTD
(svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit with the coding style
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@@ -671,7 +671,7 @@ static void UpdateStationSignCoord(Station *st)
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if (r->IsEmpty()) return; /* no tiles belong to this station */
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/* clamp sign coord to be inside the station rect */
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st->xy = TileXY(clampu(TileX(st->xy), r->left, r->right), clampu(TileY(st->xy), r->top, r->bottom));
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st->xy = TileXY(ClampU(TileX(st->xy), r->left, r->right), ClampU(TileY(st->xy), r->top, r->bottom));
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UpdateStationVirtCoordDirty(st);
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}
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@@ -2487,7 +2487,7 @@ static void UpdateStationRating(Station *st)
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int or_ = ge->rating; // old rating
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/* only modify rating in steps of -2, -1, 0, 1 or 2 */
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ge->rating = rating = or_ + clamp(clamp(rating, 0, 255) - or_, -2, 2);
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ge->rating = rating = or_ + Clamp(Clamp(rating, 0, 255) - or_, -2, 2);
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/* if rating is <= 64 and more than 200 items waiting,
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* remove some random amount of goods from the station */
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@@ -2577,7 +2577,7 @@ void ModifyStationRatingAround(TileIndex tile, PlayerID owner, int amount, uint
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GoodsEntry* ge = &st->goods[i];
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if (ge->acceptance_pickup != 0) {
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ge->rating = clamp(ge->rating + amount, 0, 255);
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ge->rating = Clamp(ge->rating + amount, 0, 255);
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}
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}
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}
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