forked from mirror/OpenTTD
(svn r15151) -Fix: tile 0 can now be highlighted as error tile
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@@ -70,6 +70,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date)
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_realtime_tick = 0;
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_date_fract = 0;
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_cur_tileloop_tile = 0;
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_thd.redsq = INVALID_TILE;
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MakeNewgameSettingsLive();
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if (reset_date) {
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