forked from mirror/OpenTTD
Codechange: use parameter pack/folding instead of va_arg macros for widget states
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@@ -386,7 +386,7 @@ struct GameOptionsWindow : Window {
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void SetTab(int widget)
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{
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this->SetWidgetsLoweredState(false, WID_GO_TAB_GENERAL, WID_GO_TAB_GRAPHICS, WID_GO_TAB_SOUND, WIDGET_LIST_END);
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this->SetWidgetsLoweredState(false, WID_GO_TAB_GENERAL, WID_GO_TAB_GRAPHICS, WID_GO_TAB_SOUND);
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this->LowerWidget(widget);
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int pane = 0;
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