forked from mirror/OpenTTD
(svn r586) -Fix: [1066114] Code error in win32.c Thanks Shai
-Fix: ttd.vcproj change to hard-set compilation as C, as well as adding WITH_SDL to debug mode. If you don't have SDL just remove that.
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15
win32.c
15
win32.c
@@ -284,27 +284,26 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
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return 0;
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}
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case WM_KEYDOWN:
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{
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case WM_KEYDOWN: {
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// this is the rewritten ascii input function
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// it disables windows deadkey handling --> more linux like :D
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unsigned short w = 0;
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unsigned short w = 0;
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int r = 0;
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byte ks[256];
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unsigned int scan=0;
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unsigned int scan = 0;
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GetKeyboardState(ks);
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r=ToAscii(wParam,scan,ks,&w,0);
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if (r=0) w=0;
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r = ToAscii(wParam, scan, ks, &w, 0);
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if (r == 0) w = 0; // no translation was possible
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_pressed_key = w | MapWindowsKey(wParam) << 16;
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}
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if ((_pressed_key>>16) == ('D' | WKC_CTRL) && !_wnd.fullscreen) {
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_double_size ^= 1;
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_wnd.double_size = _double_size;
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ClientSizeChanged(_wnd.width, _wnd.height);
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MarkWholeScreenDirty();
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}
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break;
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} break;
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case WM_SYSKEYDOWN: /* user presses F10 or Alt, both activating the title-menu */
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