forked from mirror/OpenTTD
(svn r22635) -Fix: Correctly reseed random bits of industries and industry tiles.
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@@ -1070,8 +1070,9 @@ static void DoTriggerVehicle(Vehicle *v, VehicleTrigger trigger, byte base_rando
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if (group == NULL) return;
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new_random_bits = Random();
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v->random_bits &= ~object.reseed;
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v->random_bits |= (first ? new_random_bits : base_random_bits) & object.reseed;
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uint32 reseed = object.GetReseedSum(); // The scope only affects triggers, not the reseeding
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v->random_bits &= ~reseed;
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v->random_bits |= (first ? new_random_bits : base_random_bits) & reseed;
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switch (trigger) {
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case VEHICLE_TRIGGER_NEW_CARGO:
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