(svn r4085) Add GetTown{Index,ByTile}() to get the town index resp. the town from a tile

This commit is contained in:
tron
2006-03-24 12:00:24 +00:00
parent bb27e9abb3
commit 88d27219b4
4 changed files with 27 additions and 10 deletions

View File

@@ -9,6 +9,7 @@
#include "table/sprites.h"
#include "map.h"
#include "tile.h"
#include "town_map.h"
#include "tunnel_map.h"
#include "viewport.h"
#include "town.h"
@@ -265,7 +266,7 @@ static void MakeSingleHouseBigger(TileIndex tile)
_m[tile].m3 = _m[tile].m3 + 0x40;
if ((_m[tile].m3 & 0xC0) == 0xC0) {
ChangePopulation(GetTown(_m[tile].m2), _housetype_population[_m[tile].m4]);
ChangePopulation(GetTownByTile(tile), _housetype_population[_m[tile].m4]);
}
MarkTileDirtyByTile(tile);
}
@@ -298,7 +299,7 @@ static void TileLoop_Town(TileIndex tile)
_m[tile].m5 = (_m[tile].m5 & 0x40) | 0x80;
}
t = GetTown(_m[tile].m2);
t = GetTownByTile(tile);
r = Random();
@@ -356,7 +357,7 @@ static int32 ClearTile_Town(TileIndex tile, byte flags)
rating = _housetype_remove_ratingmod[house];
_cleared_town_rating += rating;
_cleared_town = t = GetTown(_m[tile].m2);
_cleared_town = t = GetTownByTile(tile);
if (_current_player < MAX_PLAYERS) {
if (rating > t->ratings[_current_player] && !(flags & DC_NO_TOWN_RATING) && !_cheats.magic_bulldozer.value) {
@@ -743,7 +744,7 @@ static int GrowTownAtRoad(Town *t, TileIndex tile)
if (IsTileType(tile, MP_STREET)) {
/* Don't allow building over roads of other cities */
if (IsTileOwner(tile, OWNER_TOWN) && GetTown(_m[tile].m2) != t)
if (IsTileOwner(tile, OWNER_TOWN) && GetTownByTile(tile) != t)
_grow_town_result = -1;
else if (_game_mode == GM_EDITOR) {
/* If we are in the SE, and this road-piece has no town owner yet, it just found an
@@ -1483,7 +1484,7 @@ void DeleteTown(Town *t)
for (tile = 0; tile < MapSize(); ++tile) {
switch (GetTileType(tile)) {
case MP_HOUSE:
if (GetTown(_m[tile].m2) == t)
if (GetTownByTile(tile) == t)
DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
break;
@@ -1830,7 +1831,7 @@ Town *ClosestTownFromTile(TileIndex tile, uint threshold)
IsTileType(tile, MP_STREET) &&
(IsLevelCrossing(tile) ? GetCrossingRoadOwner(tile) : GetTileOwner(tile)) == OWNER_TOWN
))
return GetTown(_m[tile].m2);
return GetTownByTile(tile);
FOR_ALL_TOWNS(t) {
if (t->xy != 0) {