forked from mirror/OpenTTD
(svn r3232) -Add: implemented the event-system for AIs
-Add: added several hooks (event-callbacks) for road-related-stuff
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@@ -17,6 +17,7 @@
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#include "depot.h"
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#include "pbs.h"
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#include "debug.h"
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#include "ai/ai_event.h"
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/* When true, GetTrackStatus for roads will treat roads under reconstruction
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* as normal roads instead of impassable. This is used when detecting whether
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@@ -671,6 +672,8 @@ int32 CmdBuildRoadDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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(p1 | 0x20) /* map5 */
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);
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ai_event(_current_player, ottd_Event_BuildDepot, dep->index, tile);
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ai_event(_current_player, ottd_Event_BuildRoadDepot, dep->index, tile);
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}
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return cost + _price.build_road_depot;
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}
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@@ -1156,6 +1159,10 @@ static uint32 VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y)
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if (v->type == VEH_Road && v->u.road.frame == 11) {
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if (_roadveh_enter_depot_unk0[GB(_m[tile].m5, 0, 2)] == v->u.road.state) {
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RoadVehEnterDepot(v);
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ai_event(v->owner, ottd_Event_VehicleEnterDepot, v->index, tile);
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ai_event(v->owner, ottd_Event_RoadVehicleEnterDepot, v->index, tile);
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return 4;
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}
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}
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