(svn r647) Cleanup custom station classes handling. (pasky)

This commit is contained in:
miham
2004-11-17 00:52:54 +00:00
parent cd6cb84889
commit 86d19cb577
5 changed files with 41 additions and 17 deletions

View File

@@ -97,7 +97,18 @@ struct StationSpec {
uint32 grfid;
int localidx; // per-GRFFile station index + 1; SetCustomStation() takes care of this
uint32 classid;
enum StationClass {
STAT_CLASS_NONE, // unused station slot or so
STAT_CLASS_DFLT, // default station class
STAT_CLASS_WAYP, // waypoints
/* TODO: When we actually support custom classes, they are
* going to be allocated dynamically (with some classid->sclass
* mapping, there's a TTDPatch limit on 16 custom classes in
* the whole game at the same time) with base at
* STAT_CLASS_CUSTOM. --pasky */
STAT_CLASS_CUSTOM, // some custom class
} sclass;
byte tiles;
DrawTileSprites renderdata[8];
@@ -114,11 +125,11 @@ struct StationSpec {
void SetCustomStation(byte stid, struct StationSpec *spec);
/* Here, @stid is global station index (in continous range 0..GetCustomStationsCount())
* (lookup is therefore very fast as we do this very frequently). */
struct StationSpec *GetCustomStation(uint32 classid, byte stid);
struct StationSpec *GetCustomStation(enum StationClass sclass, byte stid);
/* Get sprite offset for a given custom station and station structure (may be
* NULL if ctype is set - that means we are in a build dialog). The station
* structure is used for variational sprite groups. */
uint32 GetCustomStationRelocation(struct StationSpec *spec, struct Station *stat, byte ctype);
int GetCustomStationsCount(uint32 classid);
int GetCustomStationsCount(enum StationClass sclass);
#endif /* STATION_H */