(svn r21712) -Change: Tune 'realistic' acceleration even more to make more trains reach their top speed.

This commit is contained in:
michi_cc
2011-01-04 18:12:28 +00:00
parent 6a38f88bd1
commit 868d035b45
2 changed files with 5 additions and 5 deletions

View File

@@ -462,11 +462,10 @@ protected: // These functions should not be called outside acceleration code.
*/
FORCEINLINE uint32 GetRollingFriction() const
{
/* Rolling friction for steel on steel is between 0.1% and 0.2%,
* but we use a higher value here to get better game-play results.
/* Rolling friction for steel on steel is between 0.1% and 0.2%.
* The friction coefficient increases with speed in a way that
* it doubles at 512 km/h, triples at 1024 km/h and so on. */
return 30 * (512 + this->GetCurrentSpeed()) / 512;
return 15 * (512 + this->GetCurrentSpeed()) / 512;
}
/**