forked from mirror/OpenTTD
Codechange: Replace assert_compile macro with static_assert
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@@ -1681,7 +1681,7 @@ void UpdateCursorSize()
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/* Ignore setting any cursor before the sprites are loaded. */
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if (GetMaxSpriteID() == 0) return;
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assert_compile(lengthof(_cursor.sprite_seq) == lengthof(_cursor.sprite_pos));
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static_assert(lengthof(_cursor.sprite_seq) == lengthof(_cursor.sprite_pos));
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assert(_cursor.sprite_count <= lengthof(_cursor.sprite_seq));
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for (uint i = 0; i < _cursor.sprite_count; ++i) {
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const Sprite *p = GetSprite(GB(_cursor.sprite_seq[i].sprite, 0, SPRITE_WIDTH), ST_NORMAL);
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