(svn r1162) The server list can now be automatically filled from the config file. Add a section [servers] with the addresses each in a new line. Those will be checked upon OpenTTD startup.

This commit is contained in:
dominik
2004-12-18 18:58:03 +00:00
parent b9779176d5
commit 853c11d301
4 changed files with 41 additions and 26 deletions

View File

@@ -131,6 +131,8 @@ VARDEF NetworkClientInfo _network_client_info[MAX_CLIENT_INFO];
VARDEF char _network_player_name[NETWORK_NAME_LENGTH];
VARDEF char _network_default_ip[NETWORK_HOSTNAME_LENGTH];
#define MAX_SAVED_SERVERS 10
VARDEF char *_network_server_list[MAX_SAVED_SERVERS];
VARDEF uint16 _network_own_client_index;
VARDEF char _network_unique_id[NETWORK_NAME_LENGTH]; // Our own unique ID
@@ -191,5 +193,6 @@ VARDEF byte _network_playas; // an id to play as..
void ParseConnectionString(const byte **player, const byte **port, byte *connection_string);
void NetworkUpdateClientInfo(uint16 client_index);
void AddServer(byte *b);
#endif /* NETWORK_H */