(svn r4018) -Backport from trunk (4001:4002):

Add length parameter to FiosMakeSavegameName() and use this function for creating the full path instead of home-brewn snprintf.
	Use the title of a savegame in the saveload dialog-editbox. This gets rid of the '.sav' appended to each game as well as properly showing UTF-8 saves when this is implemented. Also don't change the text if the save has failed.
This commit is contained in:
celestar
2006-03-22 11:26:08 +00:00
parent f4d5c1b01b
commit 85141929a8
5 changed files with 18 additions and 17 deletions

6
os2.c
View File

@@ -401,7 +401,7 @@ StringID FiosGetDescText(const char **path, uint32 *tot)
return STR_4006_UNABLE_TO_READ_DRIVE;
}
void FiosMakeSavegameName(char *buf, const char *name)
void FiosMakeSavegameName(char *buf, const char *name, size_t size)
{
const char* extension;
const char* period;
@@ -415,14 +415,14 @@ void FiosMakeSavegameName(char *buf, const char *name)
period = strrchr(name, '.');
if (period != NULL && strcasecmp(period, extension) == 0) extension = "";
sprintf(buf, "%s\\%s%s", _fios_path, name, extension);
snprintf(buf, size, "%s\\%s%s", _fios_path, name, extension);
}
bool FiosDelete(const char *name)
{
char path[512];
snprintf(path, lengthof(path), "%s\\%s", _fios_path, name);
FiosMakeSavegameName(path, name, sizeof(path));
return unlink(path) == 0;
}