(svn r3511) More whitespace ([FS#46] by Rubidium)

This commit is contained in:
tron
2006-02-01 07:36:15 +00:00
parent 22dc05faf2
commit 84fb96fe85
59 changed files with 321 additions and 320 deletions

View File

@@ -194,7 +194,7 @@ static void engine_drawing_loop(int *x, int *y, int *pos, int *sel,
static void NewRailVehicleWndProc(Window *w, WindowEvent *e)
{
switch(e->event) {
switch (e->event) {
case WE_PAINT:
if (w->window_number == 0)
@@ -250,7 +250,7 @@ static void NewRailVehicleWndProc(Window *w, WindowEvent *e)
break;
case WE_CLICK: {
switch(e->click.widget) {
switch (e->click.widget) {
case 2: {
uint i = (e->click.pt.y - 14) / 14;
if (i < w->vscroll.cap) {
@@ -570,7 +570,7 @@ static void TrainDepotClickTrain(Window *w, int x, int y)
v = gdvp.wagon;
switch(mode) {
switch (mode) {
case 0: { // start dragging of vehicle
VehicleID sel = WP(w, traindepot_d).sel;
@@ -627,13 +627,13 @@ static void ClonePlaceObj(TileIndex tile, const Window* w)
static void TrainDepotWndProc(Window *w, WindowEvent *e)
{
switch(e->event) {
switch (e->event) {
case WE_PAINT:
DrawTrainDepotWindow(w);
break;
case WE_CLICK: {
switch(e->click.widget) {
switch (e->click.widget) {
case 8:
ResetObjectToPlace();
ShowBuildTrainWindow(w->window_number);
@@ -686,7 +686,7 @@ static void TrainDepotWndProc(Window *w, WindowEvent *e)
break;
case WE_DRAGDROP: {
switch(e->click.widget) {
switch (e->click.widget) {
case 4: case 5: {
Vehicle *v;
int sell_cmd;
@@ -824,7 +824,7 @@ static void RailVehicleRefitWndProc(Window *w, WindowEvent *e)
} break;
case WE_CLICK:
switch(e->click.widget) {
switch (e->click.widget) {
case 2: { /* listbox */
int y = e->click.pt.y - 25;
if (y >= 0) {
@@ -985,7 +985,7 @@ static void TrainViewWndProc(Window *w, WindowEvent *e)
int wid = e->click.widget;
Vehicle *v = GetVehicle(w->window_number);
switch(wid) {
switch (wid) {
case 5: /* start/stop train */
DoCommandP(v->tile, v->index, 0, NULL, CMD_START_STOP_TRAIN | CMD_MSG(STR_883B_CAN_T_STOP_START_TRAIN));
break;
@@ -1197,7 +1197,7 @@ static void DrawTrainDetailsWindow(Window *w)
// draw the first 3 details tabs
if (det_tab != 3) {
x = 1;
for(;;) {
for (;;) {
if (--sel < 0 && sel >= -6) {
int dx = 0;
u = v;
@@ -1372,7 +1372,7 @@ static void PlayerTrainsWndProc(Window *w, WindowEvent *e)
PlayerID owner = GB(w->window_number, 0, 8);
vehiclelist_d *vl = &WP(w, vehiclelist_d);
switch(e->event) {
switch (e->event) {
case WE_PAINT: {
int x = 2;
int y = PLY_WND_PRC__OFFSET_TOP_WIDGET;
@@ -1442,7 +1442,7 @@ static void PlayerTrainsWndProc(Window *w, WindowEvent *e)
}
case WE_CLICK: {
switch(e->click.widget) {
switch (e->click.widget) {
case 3: /* Flip sorting method ascending/descending */
vl->flags ^= VL_DESC;
vl->flags |= VL_RESORT;
@@ -1490,7 +1490,7 @@ static void PlayerTrainsWndProc(Window *w, WindowEvent *e)
}
tile = TILE_MASK(tile + 1);
} while(tile != _last_built_train_depot_tile);
} while (tile != _last_built_train_depot_tile);
ShowBuildTrainWindow(0);
} break;