(svn r1771) -Add: Industries are now dynamic (up to 64k industries). Generating

1kx1k maps should now be much faster, and give more than just oil-stuff ;)
This commit is contained in:
truelight
2005-02-02 17:30:29 +00:00
parent ab3ed5c431
commit 83a889d678
5 changed files with 82 additions and 43 deletions

View File

@@ -13,6 +13,26 @@
#include "economy.h"
#include "sound.h"
enum {
/* Max industries: 64000 (8 * 8000) */
INDUSTRY_POOL_BLOCK_SIZE_BITS = 3, /* In bits, so (1 << 3) == 8 */
INDUSTRY_POOL_MAX_BLOCKS = 8000,
};
/**
* Called if a new block is added to the industry-pool
*/
void IndustryPoolNewBlock(uint start_item)
{
Industry *i;
FOR_ALL_INDUSTRIES_FROM(i, start_item)
i->index = start_item++;
}
/* Initialize the industry-pool */
MemoryPool _industry_pool = { "Industry", INDUSTRY_POOL_MAX_BLOCKS, INDUSTRY_POOL_BLOCK_SIZE_BITS, sizeof(Industry), &IndustryPoolNewBlock, 0, 0, NULL };
byte _industry_sound_ctr;
TileIndex _industry_sound_tile;
@@ -1406,12 +1426,22 @@ static Industry *AllocateIndustry(void)
FOR_ALL_INDUSTRIES(i) {
if (i->xy == 0) {
uint index = i->index;
if (i->index > _total_industries)
_total_industries = i->index;
memset(i, 0, sizeof(Industry));
i->index = index;
return i;
}
}
/* Check if we can add a block to the pool */
if (AddBlockToPool(&_industry_pool))
return AllocateIndustry();
return NULL;
}
@@ -1827,13 +1857,11 @@ void IndustryMonthlyLoop(void)
UpdateIndustryStatistics(i);
}
i = GetIndustry(RandomRange(_industries_size));
if (i->xy == 0) {
uint32 r;
if (CHANCE16I(1,9,r=Random()))
MaybeNewIndustry(r);
/* 3% chance that we start a new industry */
if (CHANCE16(3, 100)) {
MaybeNewIndustry(Random());
} else if (!_patches.smooth_economy) {
i = GetIndustry(RandomRange(_total_industries));
MaybeCloseIndustry(i);
}
@@ -1847,14 +1875,9 @@ void IndustryMonthlyLoop(void)
void InitializeIndustries(void)
{
Industry *i;
int j;
memset(_industries, 0, sizeof(_industries[0]) * _industries_size);
j = 0;
FOR_ALL_INDUSTRIES(i)
i->index = j++;
CleanPool(&_industry_pool);
AddBlockToPool(&_industry_pool);
_total_industries = 0;
_industry_sort_dirty = true;
@@ -1924,12 +1947,20 @@ static void Save_INDY(void)
static void Load_INDY(void)
{
int index;
_total_industries = 0;
while ((index = SlIterateArray()) != -1) {
Industry *i = GetIndustry(index);
_total_industries = 0;
while ((index = SlIterateArray()) != -1) {
Industry *i;
if (!AddBlockIfNeeded(&_industry_pool, index))
error("Industries: failed loading savegame: too many industries");
i = GetIndustry(index);
SlObject(i, _industry_desc);
if (index > _total_industries) _total_industries = index;
if (index > _total_industries)
_total_industries = index;
}
}