(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks

-Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore
-Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
This commit is contained in:
smatz
2009-02-04 20:17:25 +00:00
parent 030984a763
commit 832e392855
13 changed files with 85 additions and 118 deletions

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@@ -5307,7 +5307,7 @@ static void InitializeGRFSpecial()
_ttdpatch_flags[3] = (0 << 0x00) // newcargodistribution
| (1 << 0x01) // windowsnap
| ((_settings_game.economy.town_layout == TL_NO_ROADS ? 1 : 0) << 0x02) // townbuildnoroad
| ((_settings_game.economy.allow_town_roads || _generating_world ? 0 : 1) << 0x02) // townbuildnoroad
| (1 << 0x03) // pathbasedsignalling
| (0 << 0x04) // aichoosechance
| (1 << 0x05) // resolutionwidth