forked from mirror/OpenTTD
(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks
-Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore -Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
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@@ -5307,7 +5307,7 @@ static void InitializeGRFSpecial()
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_ttdpatch_flags[3] = (0 << 0x00) // newcargodistribution
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| (1 << 0x01) // windowsnap
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| ((_settings_game.economy.town_layout == TL_NO_ROADS ? 1 : 0) << 0x02) // townbuildnoroad
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| ((_settings_game.economy.allow_town_roads || _generating_world ? 0 : 1) << 0x02) // townbuildnoroad
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| (1 << 0x03) // pathbasedsignalling
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| (0 << 0x04) // aichoosechance
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| (1 << 0x05) // resolutionwidth
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