Codechange: Pass Viewport by reference.

This means we do not have to care what type of pointer is used.
This commit is contained in:
2025-03-27 18:47:46 +00:00
committed by Peter Nelson
parent 70b4beb8e7
commit 8275bbfb87
16 changed files with 215 additions and 215 deletions

View File

@@ -186,7 +186,7 @@ struct ViewportDrawer {
Point foundation_offset[FOUNDATION_PART_END]; ///< Pixel offset for ground sprites on the foundations.
};
static bool MarkViewportDirty(const Viewport *vp, int left, int top, int right, int bottom);
static bool MarkViewportDirty(const Viewport &vp, int left, int top, int right, int bottom);
static ViewportDrawer _vd;
@@ -197,11 +197,11 @@ bool _draw_dirty_blocks = false;
uint _dirty_block_colour = 0;
static VpSpriteSorter _vp_sprite_sorter = nullptr;
static Point MapXYZToViewport(const Viewport *vp, int x, int y, int z)
static Point MapXYZToViewport(const Viewport &vp, int x, int y, int z)
{
Point p = RemapCoords(x, y, z);
p.x -= vp->virtual_width / 2;
p.y -= vp->virtual_height / 2;
p.x -= vp.virtual_width / 2;
p.y -= vp.virtual_height / 2;
return p;
}
@@ -245,7 +245,7 @@ void InitializeWindowViewport(Window *w, int x, int y,
vp->follow_vehicle = std::get<VehicleID>(focus);
veh = Vehicle::Get(vp->follow_vehicle);
pt = MapXYZToViewport(vp, veh->x_pos, veh->y_pos, veh->z_pos);
pt = MapXYZToViewport(*vp, veh->x_pos, veh->y_pos, veh->z_pos);
} else {
TileIndex tile = std::get<TileIndex>(focus);
if (tile == INVALID_TILE) {
@@ -260,7 +260,7 @@ void InitializeWindowViewport(Window *w, int x, int y,
} else {
x = TileX(tile) * TILE_SIZE;
y = TileY(tile) * TILE_SIZE;
pt = MapXYZToViewport(vp, x, y, GetSlopePixelZ(x, y));
pt = MapXYZToViewport(*vp, x, y, GetSlopePixelZ(x, y));
}
vp->follow_vehicle = VehicleID::Invalid();
}
@@ -347,22 +347,22 @@ static void DoSetViewportPosition(Window::IteratorToFront it, int left, int top,
static void SetViewportPosition(Window *w, int x, int y)
{
Viewport *vp = w->viewport;
int old_left = vp->virtual_left;
int old_top = vp->virtual_top;
Viewport &vp = *w->viewport;
int old_left = vp.virtual_left;
int old_top = vp.virtual_top;
int i;
int left, top, width, height;
vp->virtual_left = x;
vp->virtual_top = y;
vp.virtual_left = x;
vp.virtual_top = y;
/* Viewport is bound to its left top corner, so it must be rounded down (UnScaleByZoomLower)
* else glitch described in FS#1412 will happen (offset by 1 pixel with zoom level > NORMAL)
*/
old_left = UnScaleByZoomLower(old_left, vp->zoom);
old_top = UnScaleByZoomLower(old_top, vp->zoom);
x = UnScaleByZoomLower(x, vp->zoom);
y = UnScaleByZoomLower(y, vp->zoom);
old_left = UnScaleByZoomLower(old_left, vp.zoom);
old_top = UnScaleByZoomLower(old_top, vp.zoom);
x = UnScaleByZoomLower(x, vp.zoom);
y = UnScaleByZoomLower(y, vp.zoom);
old_left -= x;
old_top -= y;
@@ -372,10 +372,10 @@ static void SetViewportPosition(Window *w, int x, int y)
_vp_move_offs.x = old_left;
_vp_move_offs.y = old_top;
left = vp->left;
top = vp->top;
width = vp->width;
height = vp->height;
left = vp.left;
top = vp.top;
width = vp.width;
height = vp.height;
if (left < 0) {
width += left;
@@ -412,12 +412,10 @@ static void SetViewportPosition(Window *w, int x, int y)
*/
Viewport *IsPtInWindowViewport(const Window *w, int x, int y)
{
Viewport *vp = w->viewport;
if (w->viewport == nullptr) return nullptr;
if (vp != nullptr &&
IsInsideMM(x, vp->left, vp->left + vp->width) &&
IsInsideMM(y, vp->top, vp->top + vp->height))
return vp;
const Viewport &vp = *w->viewport;
if (IsInsideMM(x, vp.left, vp.left + vp.width) && IsInsideMM(y, vp.top, vp.top + vp.height)) return w->viewport;
return nullptr;
}
@@ -434,16 +432,16 @@ Viewport *IsPtInWindowViewport(const Window *w, int x, int y)
* @param clamp_to_map Clamp the coordinate outside of the map to the closest, non-void tile within the map
* @return Tile coordinate or (-1, -1) if given x or y is not within viewport frame
*/
Point TranslateXYToTileCoord(const Viewport *vp, int x, int y, bool clamp_to_map)
Point TranslateXYToTileCoord(const Viewport &vp, int x, int y, bool clamp_to_map)
{
if (!IsInsideBS(x, vp->left, vp->width) || !IsInsideBS(y, vp->top, vp->height)) {
if (!IsInsideBS(x, vp.left, vp.width) || !IsInsideBS(y, vp.top, vp.height)) {
Point pt = { -1, -1 };
return pt;
}
return InverseRemapCoords2(
ScaleByZoom(x - vp->left, vp->zoom) + vp->virtual_left,
ScaleByZoom(y - vp->top, vp->zoom) + vp->virtual_top, clamp_to_map);
ScaleByZoom(x - vp.left, vp.zoom) + vp.virtual_left,
ScaleByZoom(y - vp.top, vp.zoom) + vp.virtual_top, clamp_to_map);
}
/* When used for zooming, check area below current coordinates (x,y)
@@ -451,16 +449,13 @@ Point TranslateXYToTileCoord(const Viewport *vp, int x, int y, bool clamp_to_map
* when you just want the tile, make x = zoom_x and y = zoom_y */
static Point GetTileFromScreenXY(int x, int y, int zoom_x, int zoom_y)
{
Window *w;
Viewport *vp;
Point pt;
if (Window *w = FindWindowFromPt(x, y); w != nullptr) {
if (Viewport *vp = IsPtInWindowViewport(w, x, y); vp != nullptr) {
return TranslateXYToTileCoord(*vp, zoom_x, zoom_y);
}
}
if ( (w = FindWindowFromPt(x, y)) != nullptr &&
(vp = IsPtInWindowViewport(w, x, y)) != nullptr)
return TranslateXYToTileCoord(vp, zoom_x, zoom_y);
pt.y = pt.x = -1;
return pt;
return {-1, -1};
}
Point GetTileBelowCursor()
@@ -472,17 +467,17 @@ Point GetTileBelowCursor()
Point GetTileZoomCenterWindow(bool in, Window * w)
{
int x, y;
Viewport *vp = w->viewport;
const Viewport &vp = *w->viewport;
if (in) {
x = ((_cursor.pos.x - vp->left) >> 1) + (vp->width >> 2);
y = ((_cursor.pos.y - vp->top) >> 1) + (vp->height >> 2);
x = ((_cursor.pos.x - vp.left) >> 1) + (vp.width >> 2);
y = ((_cursor.pos.y - vp.top) >> 1) + (vp.height >> 2);
} else {
x = vp->width - (_cursor.pos.x - vp->left);
y = vp->height - (_cursor.pos.y - vp->top);
x = vp.width - (_cursor.pos.x - vp.left);
y = vp.height - (_cursor.pos.y - vp.top);
}
/* Get the tile below the cursor and center on the zoomed-out center */
return GetTileFromScreenXY(_cursor.pos.x, _cursor.pos.y, x + vp->left, y + vp->top);
return GetTileFromScreenXY(_cursor.pos.x, _cursor.pos.y, x + vp.left, y + vp.top);
}
/**
@@ -493,12 +488,12 @@ Point GetTileZoomCenterWindow(bool in, Window * w)
* @param widget_zoom_in widget index for window with zoom-in button
* @param widget_zoom_out widget index for window with zoom-out button
*/
void HandleZoomMessage(Window *w, const Viewport *vp, WidgetID widget_zoom_in, WidgetID widget_zoom_out)
void HandleZoomMessage(Window *w, const Viewport &vp, WidgetID widget_zoom_in, WidgetID widget_zoom_out)
{
w->SetWidgetDisabledState(widget_zoom_in, vp->zoom <= _settings_client.gui.zoom_min);
w->SetWidgetDisabledState(widget_zoom_in, vp.zoom <= _settings_client.gui.zoom_min);
w->SetWidgetDirty(widget_zoom_in);
w->SetWidgetDisabledState(widget_zoom_out, vp->zoom >= _settings_client.gui.zoom_max);
w->SetWidgetDisabledState(widget_zoom_out, vp.zoom >= _settings_client.gui.zoom_max);
w->SetWidgetDirty(widget_zoom_out);
}
@@ -1549,10 +1544,12 @@ void ViewportSign::MarkDirty(ZoomLevel maxzoom) const
}
for (const Window *w : Window::Iterate()) {
Viewport *vp = w->viewport;
if (vp != nullptr && vp->zoom <= maxzoom) {
assert(vp->width != 0);
Rect &zl = zoomlevels[vp->zoom];
if (w->viewport == nullptr) continue;
Viewport &vp = *w->viewport;
if (vp.zoom <= maxzoom) {
assert(vp.width != 0);
Rect &zl = zoomlevels[vp.zoom];
MarkViewportDirty(vp, zl.left, zl.top, zl.right, zl.bottom);
}
}
@@ -1787,10 +1784,10 @@ static void ViewportDrawStrings(ZoomLevel zoom, const StringSpriteToDrawVector *
}
}
void ViewportDoDraw(const Viewport *vp, int left, int top, int right, int bottom)
void ViewportDoDraw(const Viewport &vp, int left, int top, int right, int bottom)
{
_vd.dpi.zoom = vp->zoom;
int mask = ScaleByZoom(-1, vp->zoom);
_vd.dpi.zoom = vp.zoom;
int mask = ScaleByZoom(-1, vp.zoom);
_vd.combine_sprites = SPRITE_COMBINE_NONE;
@@ -1801,8 +1798,8 @@ void ViewportDoDraw(const Viewport *vp, int left, int top, int right, int bottom
_vd.dpi.pitch = _cur_dpi->pitch;
_vd.last_child = LAST_CHILD_NONE;
int x = UnScaleByZoom(_vd.dpi.left - (vp->virtual_left & mask), vp->zoom) + vp->left;
int y = UnScaleByZoom(_vd.dpi.top - (vp->virtual_top & mask), vp->zoom) + vp->top;
int x = UnScaleByZoom(_vd.dpi.left - (vp.virtual_left & mask), vp.zoom) + vp.left;
int y = UnScaleByZoom(_vd.dpi.top - (vp.virtual_top & mask), vp.zoom) + vp.top;
_vd.dpi.dst_ptr = BlitterFactory::GetCurrentBlitter()->MoveTo(_cur_dpi->dst_ptr, x - _cur_dpi->left, y - _cur_dpi->top);
AutoRestoreBackup dpi_backup(_cur_dpi, &_vd.dpi);
@@ -1833,11 +1830,11 @@ void ViewportDoDraw(const Viewport *vp, int left, int top, int right, int bottom
dp.height = UnScaleByZoom(dp.height, zoom);
AutoRestoreBackup cur_dpi(_cur_dpi, &dp);
if (vp->overlay != nullptr && vp->overlay->GetCargoMask() != 0 && vp->overlay->GetCompanyMask().Any()) {
if (vp.overlay != nullptr && vp.overlay->GetCargoMask() != 0 && vp.overlay->GetCompanyMask().Any()) {
/* translate to window coordinates */
dp.left = x;
dp.top = y;
vp->overlay->Draw(&dp);
vp.overlay->Draw(&dp);
}
if (!_vd.string_sprites_to_draw.empty()) {
@@ -1854,25 +1851,25 @@ void ViewportDoDraw(const Viewport *vp, int left, int top, int right, int bottom
_vd.child_screen_sprites_to_draw.clear();
}
static inline void ViewportDraw(const Viewport *vp, int left, int top, int right, int bottom)
static inline void ViewportDraw(const Viewport &vp, int left, int top, int right, int bottom)
{
if (right <= vp->left || bottom <= vp->top) return;
if (right <= vp.left || bottom <= vp.top) return;
if (left >= vp->left + vp->width) return;
if (left >= vp.left + vp.width) return;
if (left < vp->left) left = vp->left;
if (right > vp->left + vp->width) right = vp->left + vp->width;
if (left < vp.left) left = vp.left;
if (right > vp.left + vp.width) right = vp.left + vp.width;
if (top >= vp->top + vp->height) return;
if (top >= vp.top + vp.height) return;
if (top < vp->top) top = vp->top;
if (bottom > vp->top + vp->height) bottom = vp->top + vp->height;
if (top < vp.top) top = vp.top;
if (bottom > vp.top + vp.height) bottom = vp.top + vp.height;
ViewportDoDraw(vp,
ScaleByZoom(left - vp->left, vp->zoom) + vp->virtual_left,
ScaleByZoom(top - vp->top, vp->zoom) + vp->virtual_top,
ScaleByZoom(right - vp->left, vp->zoom) + vp->virtual_left,
ScaleByZoom(bottom - vp->top, vp->zoom) + vp->virtual_top
ScaleByZoom(left - vp.left, vp.zoom) + vp.virtual_left,
ScaleByZoom(top - vp.top, vp.zoom) + vp.virtual_top,
ScaleByZoom(right - vp.left, vp.zoom) + vp.virtual_left,
ScaleByZoom(bottom - vp.top, vp.zoom) + vp.virtual_top
);
}
@@ -1888,7 +1885,7 @@ void Window::DrawViewport() const
dpi->left += this->left;
dpi->top += this->top;
ViewportDraw(this->viewport, dpi->left, dpi->top, dpi->left + dpi->width, dpi->top + dpi->height);
ViewportDraw(*this->viewport, dpi->left, dpi->top, dpi->left + dpi->width, dpi->top + dpi->height);
dpi->left -= this->left;
dpi->top -= this->top;
@@ -1904,12 +1901,12 @@ void Window::DrawViewport() const
* @param[in,out] scroll_x Viewport X scroll.
* @param[in,out] scroll_y Viewport Y scroll.
*/
static inline void ClampViewportToMap(const Viewport *vp, int *scroll_x, int *scroll_y)
static inline void ClampViewportToMap(const Viewport &vp, int *scroll_x, int *scroll_y)
{
/* Centre of the viewport is hot spot. */
Point pt = {
*scroll_x + vp->virtual_width / 2,
*scroll_y + vp->virtual_height / 2
*scroll_x + vp.virtual_width / 2,
*scroll_y + vp.virtual_height / 2
};
/* Find nearest tile that is within borders of the map. */
@@ -1919,8 +1916,8 @@ static inline void ClampViewportToMap(const Viewport *vp, int *scroll_x, int *sc
if (clamped) {
/* Convert back to viewport coordinates and remove centering. */
pt = RemapCoords2(pt.x, pt.y);
*scroll_x = pt.x - vp->virtual_width / 2;
*scroll_y = pt.y - vp->virtual_height / 2;
*scroll_x = pt.x - vp.virtual_width / 2;
*scroll_y = pt.y - vp.virtual_height / 2;
}
}
@@ -1966,24 +1963,24 @@ static void ClampSmoothScroll(uint32_t delta_ms, int64_t delta_hi, int64_t delta
*/
void UpdateViewportPosition(Window *w, uint32_t delta_ms)
{
const Viewport *vp = w->viewport;
ViewportData &vp = *w->viewport;
if (w->viewport->follow_vehicle != VehicleID::Invalid()) {
const Vehicle *veh = Vehicle::Get(w->viewport->follow_vehicle);
if (vp.follow_vehicle != VehicleID::Invalid()) {
const Vehicle *veh = Vehicle::Get(vp.follow_vehicle);
Point pt = MapXYZToViewport(vp, veh->x_pos, veh->y_pos, veh->z_pos);
w->viewport->scrollpos_x = pt.x;
w->viewport->scrollpos_y = pt.y;
vp.scrollpos_x = pt.x;
vp.scrollpos_y = pt.y;
SetViewportPosition(w, pt.x, pt.y);
} else {
/* Ensure the destination location is within the map */
ClampViewportToMap(vp, &w->viewport->dest_scrollpos_x, &w->viewport->dest_scrollpos_y);
ClampViewportToMap(vp, &vp.dest_scrollpos_x, &vp.dest_scrollpos_y);
int delta_x = w->viewport->dest_scrollpos_x - w->viewport->scrollpos_x;
int delta_y = w->viewport->dest_scrollpos_y - w->viewport->scrollpos_y;
int delta_x = vp.dest_scrollpos_x - vp.scrollpos_x;
int delta_y = vp.dest_scrollpos_y - vp.scrollpos_y;
int current_x = w->viewport->scrollpos_x;
int current_y = w->viewport->scrollpos_y;
int current_x = vp.scrollpos_x;
int current_y = vp.scrollpos_y;
bool update_overlay = false;
if (delta_x != 0 || delta_y != 0) {
@@ -1997,26 +1994,26 @@ void UpdateViewportPosition(Window *w, uint32_t delta_ms)
ClampSmoothScroll(delta_ms, delta_y, delta_x, delta_y_clamped, delta_x_clamped);
}
w->viewport->scrollpos_x += delta_x_clamped;
w->viewport->scrollpos_y += delta_y_clamped;
vp.scrollpos_x += delta_x_clamped;
vp.scrollpos_y += delta_y_clamped;
} else {
w->viewport->scrollpos_x = w->viewport->dest_scrollpos_x;
w->viewport->scrollpos_y = w->viewport->dest_scrollpos_y;
vp.scrollpos_x = vp.dest_scrollpos_x;
vp.scrollpos_y = vp.dest_scrollpos_y;
}
update_overlay = (w->viewport->scrollpos_x == w->viewport->dest_scrollpos_x &&
w->viewport->scrollpos_y == w->viewport->dest_scrollpos_y);
update_overlay = (vp.scrollpos_x == vp.dest_scrollpos_x &&
vp.scrollpos_y == vp.dest_scrollpos_y);
}
ClampViewportToMap(vp, &w->viewport->scrollpos_x, &w->viewport->scrollpos_y);
ClampViewportToMap(vp, &vp.scrollpos_x, &vp.scrollpos_y);
/* When moving small amounts around the border we can get stuck, and
* not actually move. In those cases, teleport to the destination. */
if ((delta_x != 0 || delta_y != 0) && current_x == w->viewport->scrollpos_x && current_y == w->viewport->scrollpos_y) {
w->viewport->scrollpos_x = w->viewport->dest_scrollpos_x;
w->viewport->scrollpos_y = w->viewport->dest_scrollpos_y;
if ((delta_x != 0 || delta_y != 0) && current_x == vp.scrollpos_x && current_y == vp.scrollpos_y) {
vp.scrollpos_x = vp.dest_scrollpos_x;
vp.scrollpos_y = vp.dest_scrollpos_y;
}
SetViewportPosition(w, w->viewport->scrollpos_x, w->viewport->scrollpos_y);
SetViewportPosition(w, vp.scrollpos_x, vp.scrollpos_y);
if (update_overlay) RebuildViewportOverlay(w);
}
}
@@ -2031,31 +2028,31 @@ void UpdateViewportPosition(Window *w, uint32_t delta_ms)
* @return true if the viewport contains a dirty block
* @ingroup dirty
*/
static bool MarkViewportDirty(const Viewport *vp, int left, int top, int right, int bottom)
static bool MarkViewportDirty(const Viewport &vp, int left, int top, int right, int bottom)
{
/* Rounding wrt. zoom-out level */
right += (1 << vp->zoom) - 1;
bottom += (1 << vp->zoom) - 1;
right += (1 << vp.zoom) - 1;
bottom += (1 << vp.zoom) - 1;
right -= vp->virtual_left;
right -= vp.virtual_left;
if (right <= 0) return false;
bottom -= vp->virtual_top;
bottom -= vp.virtual_top;
if (bottom <= 0) return false;
left = std::max(0, left - vp->virtual_left);
left = std::max(0, left - vp.virtual_left);
if (left >= vp->virtual_width) return false;
if (left >= vp.virtual_width) return false;
top = std::max(0, top - vp->virtual_top);
top = std::max(0, top - vp.virtual_top);
if (top >= vp->virtual_height) return false;
if (top >= vp.virtual_height) return false;
AddDirtyBlock(
UnScaleByZoomLower(left, vp->zoom) + vp->left,
UnScaleByZoomLower(top, vp->zoom) + vp->top,
UnScaleByZoom(right, vp->zoom) + vp->left + 1,
UnScaleByZoom(bottom, vp->zoom) + vp->top + 1
UnScaleByZoomLower(left, vp.zoom) + vp.left,
UnScaleByZoomLower(top, vp.zoom) + vp.top,
UnScaleByZoom(right, vp.zoom) + vp.left + 1,
UnScaleByZoom(bottom, vp.zoom) + vp.top + 1
);
return true;
@@ -2075,10 +2072,9 @@ bool MarkAllViewportsDirty(int left, int top, int right, int bottom)
bool dirty = false;
for (const Window *w : Window::Iterate()) {
Viewport *vp = w->viewport;
if (vp != nullptr) {
assert(vp->width != 0);
if (MarkViewportDirty(vp, left, top, right, bottom)) dirty = true;
if (w->viewport != nullptr) {
assert(w->viewport->width != 0);
if (MarkViewportDirty(*w->viewport, left, top, right, bottom)) dirty = true;
}
}
@@ -2247,11 +2243,11 @@ void SetSelectionRed(bool b)
* @param sign the sign to check
* @return true if the sign was hit
*/
static bool CheckClickOnViewportSign(const Viewport *vp, int x, int y, const ViewportSign *sign)
static bool CheckClickOnViewportSign(const Viewport &vp, int x, int y, const ViewportSign *sign)
{
bool small = (vp->zoom >= ZOOM_LVL_OUT_4X);
int sign_half_width = ScaleByZoom((small ? sign->width_small : sign->width_normal) / 2, vp->zoom);
int sign_height = ScaleByZoom(WidgetDimensions::scaled.fullbevel.top + GetCharacterHeight(small ? FS_SMALL : FS_NORMAL) + WidgetDimensions::scaled.fullbevel.bottom, vp->zoom);
bool small = (vp.zoom >= ZOOM_LVL_OUT_4X);
int sign_half_width = ScaleByZoom((small ? sign->width_small : sign->width_normal) / 2, vp.zoom);
int sign_height = ScaleByZoom(WidgetDimensions::scaled.fullbevel.top + GetCharacterHeight(small ? FS_SMALL : FS_NORMAL) + WidgetDimensions::scaled.fullbevel.bottom, vp.zoom);
return y >= sign->top && y < sign->top + sign_height &&
x >= sign->center - sign_half_width && x < sign->center + sign_half_width;
@@ -2265,15 +2261,15 @@ static bool CheckClickOnViewportSign(const Viewport *vp, int x, int y, const Vie
* @param y Y position of click
* @return true if the sign was hit
*/
static bool CheckClickOnViewportSign(const Viewport *vp, int x, int y)
static bool CheckClickOnViewportSign(const Viewport &vp, int x, int y)
{
if (_game_mode == GM_MENU) return false;
x = ScaleByZoom(x - vp->left, vp->zoom) + vp->virtual_left;
y = ScaleByZoom(y - vp->top, vp->zoom) + vp->virtual_top;
x = ScaleByZoom(x - vp.left, vp.zoom) + vp.virtual_left;
y = ScaleByZoom(y - vp.top, vp.zoom) + vp.virtual_top;
Rect search_rect{ x - 1, y - 1, x + 1, y + 1 };
search_rect = ExpandRectWithViewportSignMargins(search_rect, vp->zoom);
search_rect = ExpandRectWithViewportSignMargins(search_rect, vp.zoom);
bool show_stations = HasBit(_display_opt, DO_SHOW_STATION_NAMES) && !IsInvisibilitySet(TO_SIGNS);
bool show_waypoints = HasBit(_display_opt, DO_SHOW_WAYPOINT_NAMES) && !IsInvisibilitySet(TO_SIGNS);
@@ -2437,7 +2433,7 @@ void RebuildViewportKdtree()
}
static bool CheckClickOnLandscape(const Viewport *vp, int x, int y)
static bool CheckClickOnLandscape(const Viewport &vp, int x, int y)
{
Point pt = TranslateXYToTileCoord(vp, x, y);
@@ -2466,7 +2462,7 @@ static void PlaceObject()
}
bool HandleViewportClicked(const Viewport *vp, int x, int y)
bool HandleViewportClicked(const Viewport &vp, int x, int y)
{
const Vehicle *v = CheckClickOnVehicle(vp, x, y);
@@ -2529,7 +2525,7 @@ bool ScrollWindowTo(int x, int y, int z, Window *w, bool instant)
}
}
Point pt = MapXYZToViewport(w->viewport, x, y, z);
Point pt = MapXYZToViewport(*w->viewport, x, y, z);
w->viewport->CancelFollow(*w);
if (w->viewport->dest_scrollpos_x == pt.x && w->viewport->dest_scrollpos_y == pt.y) return false;
@@ -3549,15 +3545,15 @@ void ResetObjectToPlace()
SetObjectToPlace(SPR_CURSOR_MOUSE, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0);
}
Point GetViewportStationMiddle(const Viewport *vp, const Station *st)
Point GetViewportStationMiddle(const Viewport &vp, const Station *st)
{
int x = TileX(st->xy) * TILE_SIZE;
int y = TileY(st->xy) * TILE_SIZE;
int z = GetSlopePixelZ(Clamp(x, 0, Map::SizeX() * TILE_SIZE - 1), Clamp(y, 0, Map::SizeY() * TILE_SIZE - 1));
Point p = RemapCoords(x, y, z);
p.x = UnScaleByZoom(p.x - vp->virtual_left, vp->zoom) + vp->left;
p.y = UnScaleByZoom(p.y - vp->virtual_top, vp->zoom) + vp->top;
p.x = UnScaleByZoom(p.x - vp.virtual_left, vp.zoom) + vp.left;
p.y = UnScaleByZoom(p.y - vp.virtual_top, vp.zoom) + vp.top;
return p;
}