(svn r11908) -Fix: update crossing when merging a company, when building a crossing and after loading older savegame

This commit is contained in:
smatz
2008-01-17 19:49:06 +00:00
parent 35135222b5
commit 822242f411
6 changed files with 28 additions and 12 deletions

View File

@@ -383,6 +383,7 @@ CommandCost CmdBuildSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p
(track == TRACK_Y && road == ROAD_X)) {
if (flags & DC_EXEC) {
MakeRoadCrossing(tile, GetRoadOwner(tile, ROADTYPE_ROAD), GetRoadOwner(tile, ROADTYPE_TRAM), GetRoadOwner(tile, ROADTYPE_HWAY), _current_player, (track == TRACK_X ? AXIS_Y : AXIS_X), railtype, roadtypes, GetTownIndex(tile));
UpdateLevelCrossing(tile);
}
break;
}