forked from mirror/OpenTTD
(svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex
Remove DoCommandByTile(), because now it does the same as DoCommand()
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@@ -82,14 +82,13 @@ void UpdateCompanyHQ(Player *p, uint score)
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}
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/** Build or relocate the HQ. This depends if the HQ is already built or not
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* @param x,y the coordinates where the HQ will be built or relocated to
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* @param tile tile where the HQ will be built or relocated to
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* @param p1 unused
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* @param p2 unused
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*/
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extern int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invalid_dirs, int *);
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int32 CmdBuildCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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int32 CmdBuildCompanyHQ(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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TileIndex tile = TileVirtXY(x, y);
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Player *p = GetPlayer(_current_player);
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int cost;
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int32 ret;
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@@ -219,7 +218,7 @@ static int32 ClearTile_Unmovable(TileIndex tile, byte flags)
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}
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if (IsOwnedLand(tile)) {
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return DoCommandByTile(tile, 0, 0, flags, CMD_SELL_LAND_AREA);
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return DoCommand(tile, 0, 0, flags, CMD_SELL_LAND_AREA);
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}
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// checks if you're allowed to remove unmovable things
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