forked from mirror/OpenTTD
(svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex
Remove DoCommandByTile(), because now it does the same as DoCommand()
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@@ -218,11 +218,11 @@ static void GameOptionsWndProc(Window *w, WindowEvent *e)
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}
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/** Change the side of the road vehicles drive on (server only).
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* @param x,y unused
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* @param tile unused
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* @param p1 the side of the road; 0 = left side and 1 = right side
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* @param p2 unused
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*/
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int32 CmdSetRoadDriveSide(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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int32 CmdSetRoadDriveSide(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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/* Check boundaries and you can only change this if NO vehicles have been built yet,
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* except in the intro-menu where of course it's always possible to do so. */
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