(svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex

Remove DoCommandByTile(), because now it does the same as DoCommand()
This commit is contained in:
tron
2006-04-10 07:15:58 +00:00
parent 6926bd55fd
commit 81e6d68f95
38 changed files with 434 additions and 460 deletions

View File

@@ -101,16 +101,15 @@ static int32 EstimateRoadVehCost(EngineID engine_type)
}
/** Build a road vehicle.
* @param x,y tile coordinates of depot where road vehicle is built
* @param tile tile of depot where road vehicle is built
* @param p1 bus/truck type being built (engine)
* @param p2 unused
*/
int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
int32 CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
int32 cost;
Vehicle *v;
UnitID unit_num;
TileIndex tile = TileVirtXY(x, y);
Engine *e;
if (!IsEngineBuildable(p1, VEH_Road)) return_cmd_error(STR_ENGINE_NOT_BUILDABLE);
@@ -135,6 +134,9 @@ int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
if (flags & DC_EXEC) {
int x;
int y;
const RoadVehicleInfo *rvi = RoadVehInfo(p1);
v->unitnumber = unit_num;
@@ -200,11 +202,11 @@ int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
}
/** Start/Stop a road vehicle.
* @param x,y unused
* @param tile unused
* @param p1 road vehicle ID to start/stop
* @param p2 unused
*/
int32 CmdStartStopRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
int32 CmdStartStopRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
@@ -242,11 +244,11 @@ void ClearSlot(Vehicle *v)
}
/** Sell a road vehicle.
* @param x,y unused
* @param tile unused
* @param p1 vehicle ID to be sold
* @param p2 unused
*/
int32 CmdSellRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
int32 CmdSellRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
@@ -342,11 +344,11 @@ static const Depot* FindClosestRoadDepot(const Vehicle* v)
}
/** Send a road vehicle to the depot.
* @param x,y unused
* @param tile unused
* @param p1 vehicle ID to send to the depot
* @param p2 unused
*/
int32 CmdSendRoadVehToDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
int32 CmdSendRoadVehToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;
const Depot *dep;
@@ -390,11 +392,11 @@ int32 CmdSendRoadVehToDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
}
/** Turn a roadvehicle around.
* @param x,y unused
* @param tile unused
* @param p1 vehicle ID to turn
* @param p2 unused
*/
int32 CmdTurnRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
int32 CmdTurnRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Vehicle *v;