forked from mirror/OpenTTD
(svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex
Remove DoCommandByTile(), because now it does the same as DoCommand()
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@@ -169,6 +169,8 @@ enum {
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CMD_OFFLINE = 0x2, /// the command cannot be executed in a multiplayer game; single-player only
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};
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typedef int32 CommandProc(TileIndex tile, uint32 flags, uint32 p1, uint32 p2);
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typedef struct Command {
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CommandProc *proc;
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byte flags;
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@@ -189,8 +191,7 @@ static inline bool CmdFailed(int32 res)
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}
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/* command.c */
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int32 DoCommand(int x, int y, uint32 p1, uint32 p2, uint32 flags, uint procc);
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int32 DoCommandByTile(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
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int32 DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
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extern const char* _cmd_text; // Text, which gets sent with a command
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