forked from mirror/OpenTTD
(svn r16391) -Codechange: use Train instead of Vehicle where appropriate.
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@@ -92,7 +92,8 @@ Vehicle *EnsureNoTrainOnTrackProc(Vehicle *v, void *data)
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if (v->type != VEH_TRAIN) return NULL;
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if ((v->u.rail.track != rail_bits) && !TracksOverlap(v->u.rail.track | rail_bits)) return NULL;
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Train *t = (Train *)v;
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if ((t->u.rail.track != rail_bits) && !TracksOverlap(t->u.rail.track | rail_bits)) return NULL;
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_error_message = VehicleInTheWayErrMsg(v);
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return v;
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@@ -456,7 +457,7 @@ CommandCost CmdRemoveSingleRail(TileIndex tile, DoCommandFlag flags, uint32 p1,
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* so do not call GetTileOwner(tile) in any case here */
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Owner owner = INVALID_OWNER;
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Vehicle *v = NULL;
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Train *v = NULL;
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switch (GetTileType(tile)) {
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case MP_ROAD: {
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@@ -877,7 +878,7 @@ CommandCost CmdBuildSingleSignal(TileIndex tile, DoCommandFlag flags, uint32 p1,
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}
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if (flags & DC_EXEC) {
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Vehicle *v = NULL;
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Train *v = NULL;
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/* The new/changed signal could block our path. As this can lead to
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* stale reservations, we clear the path reservation here and try
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* to redo it later on. */
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@@ -1184,7 +1185,7 @@ CommandCost CmdRemoveSingleSignal(TileIndex tile, DoCommandFlag flags, uint32 p1
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/* Do it? */
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if (flags & DC_EXEC) {
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Vehicle *v = NULL;
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Train *v = NULL;
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if (HasReservedTracks(tile, TrackToTrackBits(track))) {
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v = GetTrainForReservation(tile, track);
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}
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@@ -1234,7 +1235,7 @@ Vehicle *UpdateTrainPowerProc(Vehicle *v, void *data)
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if (v->type == VEH_TRAIN && !IsArticulatedPart(v)) {
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const RailVehicleInfo *rvi = RailVehInfo(v->engine_type);
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if (GetVehicleProperty(v, 0x0B, rvi->power) != 0) TrainPowerChanged(v->First());
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if (GetVehicleProperty(v, 0x0B, rvi->power) != 0) TrainPowerChanged((Train *)v->First());
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}
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return NULL;
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@@ -1296,7 +1297,7 @@ CommandCost CmdConvertRail(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
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/* Trying to convert other's rail */
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if (!CheckTileOwnership(tile)) continue;
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SmallVector<Vehicle*, 2> vehicles_affected;
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SmallVector<Train *, 2> vehicles_affected;
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/* Vehicle on the tile when not converting Rail <-> ElRail
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* Tunnels and bridges have special check later */
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@@ -1306,7 +1307,7 @@ CommandCost CmdConvertRail(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
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TrackBits reserved = GetReservedTrackbits(tile);
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Track track;
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while ((track = RemoveFirstTrack(&reserved)) != INVALID_TRACK) {
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Vehicle *v = GetTrainForReservation(tile, track);
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Train *v = GetTrainForReservation(tile, track);
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if (v != NULL && !HasPowerOnRail(v->u.rail.railtype, totype)) {
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/* No power on new rail type, reroute. */
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FreeTrainTrackReservation(v);
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@@ -1372,7 +1373,7 @@ CommandCost CmdConvertRail(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
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if (flags & DC_EXEC) {
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Track track = DiagDirToDiagTrack(GetTunnelBridgeDirection(tile));
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if (GetTunnelBridgeReservation(tile)) {
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Vehicle *v = GetTrainForReservation(tile, track);
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Train *v = GetTrainForReservation(tile, track);
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if (v != NULL && !HasPowerOnRail(v->u.rail.railtype, totype)) {
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/* No power on new rail type, reroute. */
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FreeTrainTrackReservation(v);
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@@ -1432,7 +1433,7 @@ static CommandCost RemoveTrainDepot(TileIndex tile, DoCommandFlag flags)
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/* read variables before the depot is removed */
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DiagDirection dir = GetRailDepotDirection(tile);
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Owner owner = GetTileOwner(tile);
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Vehicle *v = NULL;
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Train *v = NULL;
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if (GetDepotWaypointReservation(tile)) {
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v = GetTrainForReservation(tile, DiagDirToDiagTrack(dir));
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@@ -2450,7 +2451,7 @@ int TicksToLeaveDepot(const Vehicle *v)
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/** Tile callback routine when vehicle enters tile
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* @see vehicle_enter_tile_proc */
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static VehicleEnterTileStatus VehicleEnter_Track(Vehicle *v, TileIndex tile, int x, int y)
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static VehicleEnterTileStatus VehicleEnter_Track(Vehicle *u, TileIndex tile, int x, int y)
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{
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byte fract_coord;
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byte fract_coord_leave;
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@@ -2458,7 +2459,9 @@ static VehicleEnterTileStatus VehicleEnter_Track(Vehicle *v, TileIndex tile, int
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int length;
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/* this routine applies only to trains in depot tiles */
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if (v->type != VEH_TRAIN || !IsRailDepotTile(tile)) return VETSB_CONTINUE;
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if (u->type != VEH_TRAIN || !IsRailDepotTile(tile)) return VETSB_CONTINUE;
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Train *v = (Train *)u;
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/* depot direction */
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dir = GetRailDepotDirection(tile);
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