forked from mirror/OpenTTD
(svn r12094) -Codechange: use DC_BANKRUPT command flag when removing player property to allow further fixes
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@@ -1181,7 +1181,7 @@ static void ChangeTileOwner_TunnelBridge(TileIndex tile, PlayerID old_player, Pl
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if (new_player != PLAYER_SPECTATOR) {
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SetTileOwner(tile, new_player);
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} else {
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if (CmdFailed(DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) {
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if (CmdFailed(DoCommand(tile, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR))) {
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/* When clearing the bridge/tunnel failed there are still vehicles on/in
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* the bridge/tunnel. As all *our* vehicles are already removed, they
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* must be of another owner. Therefor this must be a road bridge/tunnel.
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