forked from mirror/OpenTTD
Feature: Push-buttons on storybook pages (#7896)
Allow more direct player-initiated interaction for Game Scripts, by letting the GS put push-buttons on storybook pages. These buttons can either trigger an immediate event, or require the player to first select a tile on the map, or a vehicle. Additionally this reworks how the storybook pages are layouted and rendered, to allow for slightly more complex layouts, and maybe speeding drawing up a bit.
This commit is contained in:
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parent
c972a63c8c
commit
800ade7702
@@ -23,26 +23,47 @@
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#include "viewport_func.h"
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#include "window_func.h"
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#include "company_base.h"
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#include "tilehighlight_func.h"
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#include "vehicle_base.h"
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#include "widgets/story_widget.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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#include <numeric>
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#include "safeguards.h"
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static CursorID TranslateStoryPageButtonCursor(StoryPageButtonCursor cursor);
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typedef GUIList<const StoryPage*> GUIStoryPageList;
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typedef GUIList<const StoryPageElement*> GUIStoryPageElementList;
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struct StoryBookWindow : Window {
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protected:
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struct LayoutCacheElement {
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const StoryPageElement *pe;
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Rect bounds;
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};
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typedef std::vector<LayoutCacheElement> LayoutCache;
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enum class ElementFloat {
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None,
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Left,
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Right,
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};
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Scrollbar *vscroll; ///< Scrollbar of the page text.
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mutable LayoutCache layout_cache; ///< Cached element layout.
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GUIStoryPageList story_pages; ///< Sorted list of pages.
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GUIStoryPageElementList story_page_elements; ///< Sorted list of page elements that belong to the current page.
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StoryPageID selected_page_id; ///< Pool index of selected page.
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char selected_generic_title[255]; ///< If the selected page doesn't have a custom title, this buffer is used to store a generic page title.
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StoryPageElementID active_button_id; ///< Which button element the player is currently using
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static GUIStoryPageList::SortFunction * const page_sorter_funcs[];
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static GUIStoryPageElementList::SortFunction * const page_element_sorter_funcs[];
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@@ -91,6 +112,7 @@ protected:
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}
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this->story_page_elements.Sort();
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this->InvalidateStoryPageElementLayout();
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}
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/** Sort story page elements by order value. */
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@@ -174,6 +196,8 @@ protected:
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this->story_page_elements.ForceRebuild();
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this->BuildStoryPageElementList();
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if (this->active_button_id != INVALID_STORY_PAGE_ELEMENT) ResetObjectToPlace();
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this->vscroll->SetCount(this->GetContentHeight());
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this->SetWidgetDirty(WID_SB_SCROLLBAR);
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this->SetWidgetDirty(WID_SB_SEL_PAGE);
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@@ -251,9 +275,9 @@ protected:
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/**
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* Get the width available for displaying content on the page panel.
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*/
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uint GetAvailablePageContentWidth()
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uint GetAvailablePageContentWidth() const
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{
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return this->GetWidget<NWidgetCore>(WID_SB_PAGE_PANEL)->current_x - WD_FRAMETEXT_LEFT - WD_FRAMERECT_RIGHT;
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return this->GetWidget<NWidgetCore>(WID_SB_PAGE_PANEL)->current_x - WD_FRAMETEXT_LEFT - WD_FRAMETEXT_RIGHT - 1;
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}
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/**
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@@ -304,20 +328,26 @@ protected:
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* @param max_width Available width to display content.
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* @return the height in pixels.
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*/
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uint GetPageElementHeight(const StoryPageElement &pe, int max_width)
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uint GetPageElementHeight(const StoryPageElement &pe, int max_width) const
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{
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switch (pe.type) {
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case SPET_TEXT:
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SetDParamStr(0, pe.text);
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return GetStringHeight(STR_BLACK_RAW_STRING, max_width);
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break;
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case SPET_GOAL:
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case SPET_LOCATION: {
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Dimension sprite_dim = GetSpriteSize(GetPageElementSprite(pe));
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return sprite_dim.height;
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break;
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}
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case SPET_BUTTON_PUSH:
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case SPET_BUTTON_TILE:
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case SPET_BUTTON_VEHICLE: {
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Dimension dim = GetStringBoundingBox(pe.text, FS_NORMAL);
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return dim.height + WD_BEVEL_TOP + WD_BEVEL_BOTTOM + WD_FRAMETEXT_TOP + WD_FRAMETEXT_BOTTOM;
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}
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default:
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NOT_REACHED();
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}
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@@ -325,27 +355,161 @@ protected:
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}
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/**
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* Get the total height of the content displayed
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* in this window.
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* Get the float style of a page element.
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* @param pe The story page element.
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* @return The float style.
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*/
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ElementFloat GetPageElementFloat(const StoryPageElement &pe) const
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{
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switch (pe.type) {
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case SPET_BUTTON_PUSH:
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case SPET_BUTTON_TILE:
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case SPET_BUTTON_VEHICLE: {
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StoryPageButtonFlags flags = StoryPageButtonData{ pe.referenced_id }.GetFlags();
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if (flags & SPBF_FLOAT_LEFT) return ElementFloat::Left;
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if (flags & SPBF_FLOAT_RIGHT) return ElementFloat::Right;
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return ElementFloat::None;
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}
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default:
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return ElementFloat::None;
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}
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}
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/**
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* Get the width a page element would use if it was floating left or right.
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* @param pe The story page element.
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* @return The calculated width of the element.
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*/
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int GetPageElementFloatWidth(const StoryPageElement &pe) const
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{
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switch (pe.type) {
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case SPET_BUTTON_PUSH:
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case SPET_BUTTON_TILE:
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case SPET_BUTTON_VEHICLE: {
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Dimension dim = GetStringBoundingBox(pe.text, FS_NORMAL);
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return dim.width + WD_BEVEL_LEFT + WD_BEVEL_RIGHT + WD_FRAMETEXT_LEFT + WD_FRAMETEXT_RIGHT;
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}
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default:
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NOT_REACHED(); // only buttons can float
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}
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}
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/** Invalidate the current page layout */
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void InvalidateStoryPageElementLayout()
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{
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this->layout_cache.clear();
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}
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/** Create the page layout if it is missing */
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void EnsureStoryPageElementLayout() const
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{
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/* Assume if the layout cache has contents it is valid */
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if (!this->layout_cache.empty()) return;
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StoryPage *page = this->GetSelPage();
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if (page == nullptr) return;
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int max_width = GetAvailablePageContentWidth();
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int element_dist = FONT_HEIGHT_NORMAL;
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/* Make space for the header */
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int main_y = GetHeadHeight(max_width) + element_dist;
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/* Current bottom of left/right column */
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int left_y = main_y;
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int right_y = main_y;
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/* Current width of left/right column, 0 indicates no content in column */
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int left_width = 0;
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int right_width = 0;
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/* Indexes into element cache for yet unresolved floats */
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std::vector<size_t> left_floats;
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std::vector<size_t> right_floats;
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/* Build layout */
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for (const StoryPageElement *pe : this->story_page_elements) {
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ElementFloat fl = this->GetPageElementFloat(*pe);
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if (fl == ElementFloat::None) {
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/* Verify available width */
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const int min_required_width = 10 * FONT_HEIGHT_NORMAL;
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int left_offset = (left_width == 0) ? 0 : (left_width + element_dist);
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int right_offset = (right_width == 0) ? 0 : (right_width + element_dist);
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if (left_offset + right_offset + min_required_width >= max_width) {
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/* Width of floats leave too little for main content, push down */
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main_y = max(main_y, left_y);
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main_y = max(main_y, right_y);
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left_width = right_width = 0;
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left_offset = right_offset = 0;
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/* Do not add element_dist here, to keep together elements which were supposed to float besides each other. */
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}
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/* Determine height */
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const int available_width = max_width - left_offset - right_offset;
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const int height = GetPageElementHeight(*pe, available_width);
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/* Check for button that needs extra margin */
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if (left_offset == 0 && right_offset == 0) {
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switch (pe->type) {
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case SPET_BUTTON_PUSH:
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case SPET_BUTTON_TILE:
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case SPET_BUTTON_VEHICLE:
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left_offset = right_offset = available_width / 5;
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break;
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default:
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break;
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}
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}
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/* Position element in main column */
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LayoutCacheElement ce{ pe };
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ce.bounds.left = left_offset;
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ce.bounds.right = max_width - right_offset;
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ce.bounds.top = main_y;
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main_y += height;
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ce.bounds.bottom = main_y;
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this->layout_cache.push_back(ce);
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main_y += element_dist;
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/* Clear all floats */
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left_width = right_width = 0;
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left_y = right_y = main_y = max(main_y, max(left_y, right_y));
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left_floats.clear();
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right_floats.clear();
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} else {
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/* Prepare references to correct column */
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int &cur_width = (fl == ElementFloat::Left) ? left_width : right_width;
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int &cur_y = (fl == ElementFloat::Left) ? left_y : right_y;
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std::vector<size_t> &cur_floats = (fl == ElementFloat::Left) ? left_floats : right_floats;
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/* Position element */
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cur_width = max(cur_width, this->GetPageElementFloatWidth(*pe));
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LayoutCacheElement ce{ pe };
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ce.bounds.left = (fl == ElementFloat::Left) ? 0 : (max_width - cur_width);
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ce.bounds.right = (fl == ElementFloat::Left) ? cur_width : max_width;
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ce.bounds.top = cur_y;
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cur_y += GetPageElementHeight(*pe, cur_width);
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ce.bounds.bottom = cur_y;
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cur_floats.push_back(this->layout_cache.size());
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this->layout_cache.push_back(ce);
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cur_y += element_dist;
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/* Update floats in column to all have the same width */
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for (size_t index : cur_floats) {
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LayoutCacheElement &ce = this->layout_cache[index];
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ce.bounds.left = (fl == ElementFloat::Left) ? 0 : (max_width - cur_width);
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ce.bounds.right = (fl == ElementFloat::Left) ? cur_width : max_width;
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}
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}
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}
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}
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/**
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* Get the total height of the content displayed in this window.
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* @return the height in pixels
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*/
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uint GetContentHeight()
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{
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StoryPage *page = this->GetSelPage();
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if (page == nullptr) return 0;
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int max_width = GetAvailablePageContentWidth();
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uint element_vertical_dist = FONT_HEIGHT_NORMAL;
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this->EnsureStoryPageElementLayout();
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/* Head */
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uint height = GetHeadHeight(max_width);
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/* The largest bottom coordinate of any element is the height of the content */
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uint max_y = std::accumulate(this->layout_cache.begin(), this->layout_cache.end(), 0, [](uint max_y, const LayoutCacheElement &ce) -> uint { return max<uint>(max_y, ce.bounds.bottom); });
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/* Body */
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for (const StoryPageElement *pe : this->story_page_elements) {
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height += element_vertical_dist;
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height += GetPageElementHeight(*pe, max_width);
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}
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return height;
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return max_y;
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}
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/**
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@@ -396,6 +560,39 @@ protected:
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ShowGoalsList((CompanyID)this->window_number);
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break;
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case SPET_BUTTON_PUSH:
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if (this->active_button_id != INVALID_STORY_PAGE_ELEMENT) ResetObjectToPlace();
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this->active_button_id = pe.index;
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this->SetTimeout();
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this->SetWidgetDirty(WID_SB_PAGE_PANEL);
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DoCommandP(0, pe.index, 0, CMD_STORY_PAGE_BUTTON);
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break;
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case SPET_BUTTON_TILE:
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if (this->active_button_id == pe.index) {
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ResetObjectToPlace();
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this->active_button_id = INVALID_STORY_PAGE_ELEMENT;
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} else {
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CursorID cursor = TranslateStoryPageButtonCursor(StoryPageButtonData{ pe.referenced_id }.GetCursor());
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SetObjectToPlaceWnd(cursor, PAL_NONE, HT_RECT, this);
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this->active_button_id = pe.index;
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}
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this->SetWidgetDirty(WID_SB_PAGE_PANEL);
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break;
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case SPET_BUTTON_VEHICLE:
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if (this->active_button_id == pe.index) {
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ResetObjectToPlace();
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this->active_button_id = INVALID_STORY_PAGE_ELEMENT;
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} else {
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CursorID cursor = TranslateStoryPageButtonCursor(StoryPageButtonData{ pe.referenced_id }.GetCursor());
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SetObjectToPlaceWnd(cursor, PAL_NONE, HT_VEHICLE, this);
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this->active_button_id = pe.index;
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}
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this->SetWidgetDirty(WID_SB_PAGE_PANEL);
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break;
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default:
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NOT_REACHED();
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}
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@@ -422,6 +619,8 @@ public:
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this->selected_generic_title[0] = '\0';
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this->selected_page_id = INVALID_STORY_PAGE;
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this->active_button_id = INVALID_STORY_PAGE_ELEMENT;
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this->OnInvalidateData(-1);
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}
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@@ -443,6 +642,8 @@ public:
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void SetSelectedPage(uint16 page_index)
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{
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if (this->selected_page_id != page_index) {
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if (this->active_button_id) ResetObjectToPlace();
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this->active_button_id = INVALID_STORY_PAGE_ELEMENT;
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this->selected_page_id = page_index;
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this->RefreshSelectedPage();
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this->UpdatePrevNextDisabledState();
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@@ -504,7 +705,8 @@ public:
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/* Draw content (now coordinates given to Draw** are local to the new clipping region). */
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int line_height = FONT_HEIGHT_NORMAL;
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int y_offset = - this->vscroll->GetPosition();
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const int scrollpos = this->vscroll->GetPosition();
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int y_offset = -scrollpos;
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/* Date */
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if (page->date != INVALID_DATE) {
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@@ -518,28 +720,46 @@ public:
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y_offset = DrawStringMultiLine(0, right - x, y_offset, bottom - y, STR_STORY_BOOK_TITLE, TC_BLACK, SA_TOP | SA_HOR_CENTER);
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/* Page elements */
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for (const StoryPageElement *const pe : this->story_page_elements) {
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y_offset += line_height; // margin to previous element
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switch (pe->type) {
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this->EnsureStoryPageElementLayout();
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for (const LayoutCacheElement &ce : this->layout_cache) {
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y_offset = ce.bounds.top - scrollpos;
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switch (ce.pe->type) {
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case SPET_TEXT:
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SetDParamStr(0, pe->text);
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y_offset = DrawStringMultiLine(0, right - x, y_offset, bottom - y, STR_JUST_RAW_STRING, TC_BLACK, SA_TOP | SA_LEFT);
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SetDParamStr(0, ce.pe->text);
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y_offset = DrawStringMultiLine(ce.bounds.left, ce.bounds.right, ce.bounds.top - scrollpos, ce.bounds.bottom - scrollpos, STR_JUST_RAW_STRING, TC_BLACK, SA_TOP | SA_LEFT);
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break;
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case SPET_GOAL: {
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Goal *g = Goal::Get((GoalID) pe->referenced_id);
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Goal *g = Goal::Get((GoalID) ce.pe->referenced_id);
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StringID string_id = g == nullptr ? STR_STORY_BOOK_INVALID_GOAL_REF : STR_JUST_RAW_STRING;
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if (g != nullptr) SetDParamStr(0, g->text);
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DrawActionElement(y_offset, right - x, line_height, GetPageElementSprite(*pe), string_id);
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DrawActionElement(y_offset, ce.bounds.right - ce.bounds.left, line_height, GetPageElementSprite(*ce.pe), string_id);
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break;
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}
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case SPET_LOCATION:
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SetDParamStr(0, pe->text);
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DrawActionElement(y_offset, right - x, line_height, GetPageElementSprite(*pe));
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SetDParamStr(0, ce.pe->text);
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DrawActionElement(y_offset, ce.bounds.right - ce.bounds.left, line_height, GetPageElementSprite(*ce.pe));
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break;
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case SPET_BUTTON_PUSH:
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case SPET_BUTTON_TILE:
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case SPET_BUTTON_VEHICLE: {
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const int height = FONT_HEIGHT_NORMAL;
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const int tmargin = WD_BEVEL_TOP + WD_FRAMETEXT_TOP;
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const int bmargin = WD_BEVEL_BOTTOM + WD_FRAMETEXT_BOTTOM;
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const int width = ce.bounds.right - ce.bounds.left;
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const int hmargin = width / 5;
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const FrameFlags frame = this->active_button_id == ce.pe->index ? FR_LOWERED : FR_NONE;
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const Colours bgcolour = StoryPageButtonData{ ce.pe->referenced_id }.GetColour();
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DrawFrameRect(ce.bounds.left, ce.bounds.top - scrollpos, ce.bounds.right, ce.bounds.bottom - scrollpos - 1, bgcolour, frame);
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SetDParamStr(0, ce.pe->text);
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DrawString(ce.bounds.left + WD_BEVEL_LEFT, ce.bounds.right - WD_BEVEL_RIGHT, ce.bounds.top + tmargin - scrollpos, STR_JUST_RAW_STRING, TC_WHITE, SA_CENTER);
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break;
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}
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default: NOT_REACHED();
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}
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}
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@@ -593,6 +813,7 @@ public:
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void OnResize() override
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{
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this->InvalidateStoryPageElementLayout();
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this->vscroll->SetCapacityFromWidget(this, WID_SB_PAGE_PANEL, WD_FRAMETEXT_TOP + WD_FRAMETEXT_BOTTOM);
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this->vscroll->SetCount(this->GetContentHeight());
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}
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@@ -625,27 +846,14 @@ public:
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break;
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case WID_SB_PAGE_PANEL: {
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uint clicked_y = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_SB_PAGE_PANEL, WD_FRAMETEXT_TOP);
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uint max_width = GetAvailablePageContentWidth();
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int clicked_y = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_SB_PAGE_PANEL, WD_FRAMETEXT_TOP);
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this->EnsureStoryPageElementLayout();
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/* Skip head rows. */
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||||
uint head_height = this->GetHeadHeight(max_width);
|
||||
if (clicked_y < head_height) return;
|
||||
|
||||
/* Detect if a page element was clicked. */
|
||||
uint y = head_height;
|
||||
uint element_vertical_dist = FONT_HEIGHT_NORMAL;
|
||||
for (const StoryPageElement *const pe : this->story_page_elements) {
|
||||
|
||||
y += element_vertical_dist; // margin row
|
||||
|
||||
uint content_height = GetPageElementHeight(*pe, max_width);
|
||||
if (clicked_y >= y && clicked_y < y + content_height) {
|
||||
this->OnPageElementClick(*pe);
|
||||
for (const LayoutCacheElement &ce : this->layout_cache) {
|
||||
if (clicked_y >= ce.bounds.top && clicked_y < ce.bounds.bottom && pt.x >= ce.bounds.left && pt.x < ce.bounds.right) {
|
||||
this->OnPageElementClick(*ce.pe);
|
||||
return;
|
||||
}
|
||||
|
||||
y += content_height;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -700,6 +908,52 @@ public:
|
||||
this->RefreshSelectedPage();
|
||||
}
|
||||
}
|
||||
|
||||
void OnTimeout() override
|
||||
{
|
||||
this->active_button_id = INVALID_STORY_PAGE_ELEMENT;
|
||||
this->SetWidgetDirty(WID_SB_PAGE_PANEL);
|
||||
}
|
||||
|
||||
void OnPlaceObject(Point pt, TileIndex tile) override
|
||||
{
|
||||
const StoryPageElement *const pe = StoryPageElement::GetIfValid(this->active_button_id);
|
||||
if (pe == nullptr || pe->type != SPET_BUTTON_TILE) {
|
||||
ResetObjectToPlace();
|
||||
this->active_button_id = INVALID_STORY_PAGE_ELEMENT;
|
||||
this->SetWidgetDirty(WID_SB_PAGE_PANEL);
|
||||
return;
|
||||
}
|
||||
|
||||
DoCommandP(tile, pe->index, 0, CMD_STORY_PAGE_BUTTON);
|
||||
ResetObjectToPlace();
|
||||
}
|
||||
|
||||
bool OnVehicleSelect(const Vehicle *v) override
|
||||
{
|
||||
const StoryPageElement *const pe = StoryPageElement::GetIfValid(this->active_button_id);
|
||||
if (pe == nullptr || pe->type != SPET_BUTTON_VEHICLE) {
|
||||
ResetObjectToPlace();
|
||||
this->active_button_id = INVALID_STORY_PAGE_ELEMENT;
|
||||
this->SetWidgetDirty(WID_SB_PAGE_PANEL);
|
||||
return false;
|
||||
}
|
||||
|
||||
/* Check that the vehicle matches the requested type */
|
||||
StoryPageButtonData data{ pe->referenced_id };
|
||||
VehicleType wanted_vehtype = data.GetVehicleType();
|
||||
if (wanted_vehtype != VEH_INVALID && wanted_vehtype != v->type) return false;
|
||||
|
||||
DoCommandP(0, pe->index, v->index, CMD_STORY_PAGE_BUTTON);
|
||||
ResetObjectToPlace();
|
||||
return true;
|
||||
}
|
||||
|
||||
void OnPlaceObjectAbort() override
|
||||
{
|
||||
this->active_button_id = INVALID_STORY_PAGE_ELEMENT;
|
||||
this->SetWidgetDirty(WID_SB_PAGE_PANEL);
|
||||
}
|
||||
};
|
||||
|
||||
GUIStoryPageList::SortFunction * const StoryBookWindow::page_sorter_funcs[] = {
|
||||
@@ -742,6 +996,68 @@ static WindowDesc _story_book_desc(
|
||||
_nested_story_book_widgets, lengthof(_nested_story_book_widgets)
|
||||
);
|
||||
|
||||
static CursorID TranslateStoryPageButtonCursor(StoryPageButtonCursor cursor)
|
||||
{
|
||||
switch (cursor) {
|
||||
case SPBC_MOUSE: return SPR_CURSOR_MOUSE;
|
||||
case SPBC_ZZZ: return SPR_CURSOR_ZZZ;
|
||||
case SPBC_BUOY: return SPR_CURSOR_BUOY;
|
||||
case SPBC_QUERY: return SPR_CURSOR_QUERY;
|
||||
case SPBC_HQ: return SPR_CURSOR_HQ;
|
||||
case SPBC_SHIP_DEPOT: return SPR_CURSOR_SHIP_DEPOT;
|
||||
case SPBC_SIGN: return SPR_CURSOR_SIGN;
|
||||
case SPBC_TREE: return SPR_CURSOR_TREE;
|
||||
case SPBC_BUY_LAND: return SPR_CURSOR_BUY_LAND;
|
||||
case SPBC_LEVEL_LAND: return SPR_CURSOR_LEVEL_LAND;
|
||||
case SPBC_TOWN: return SPR_CURSOR_TOWN;
|
||||
case SPBC_INDUSTRY: return SPR_CURSOR_INDUSTRY;
|
||||
case SPBC_ROCKY_AREA: return SPR_CURSOR_ROCKY_AREA;
|
||||
case SPBC_DESERT: return SPR_CURSOR_DESERT;
|
||||
case SPBC_TRANSMITTER: return SPR_CURSOR_TRANSMITTER;
|
||||
case SPBC_AIRPORT: return SPR_CURSOR_AIRPORT;
|
||||
case SPBC_DOCK: return SPR_CURSOR_DOCK;
|
||||
case SPBC_CANAL: return SPR_CURSOR_CANAL;
|
||||
case SPBC_LOCK: return SPR_CURSOR_LOCK;
|
||||
case SPBC_RIVER: return SPR_CURSOR_RIVER;
|
||||
case SPBC_AQUEDUCT: return SPR_CURSOR_AQUEDUCT;
|
||||
case SPBC_BRIDGE: return SPR_CURSOR_BRIDGE;
|
||||
case SPBC_RAIL_STATION: return SPR_CURSOR_RAIL_STATION;
|
||||
case SPBC_TUNNEL_RAIL: return SPR_CURSOR_TUNNEL_RAIL;
|
||||
case SPBC_TUNNEL_ELRAIL: return SPR_CURSOR_TUNNEL_ELRAIL;
|
||||
case SPBC_TUNNEL_MONO: return SPR_CURSOR_TUNNEL_MONO;
|
||||
case SPBC_TUNNEL_MAGLEV: return SPR_CURSOR_TUNNEL_MAGLEV;
|
||||
case SPBC_AUTORAIL: return SPR_CURSOR_AUTORAIL;
|
||||
case SPBC_AUTOELRAIL: return SPR_CURSOR_AUTOELRAIL;
|
||||
case SPBC_AUTOMONO: return SPR_CURSOR_AUTOMONO;
|
||||
case SPBC_AUTOMAGLEV: return SPR_CURSOR_AUTOMAGLEV;
|
||||
case SPBC_WAYPOINT: return SPR_CURSOR_WAYPOINT;
|
||||
case SPBC_RAIL_DEPOT: return SPR_CURSOR_RAIL_DEPOT;
|
||||
case SPBC_ELRAIL_DEPOT: return SPR_CURSOR_ELRAIL_DEPOT;
|
||||
case SPBC_MONO_DEPOT: return SPR_CURSOR_MONO_DEPOT;
|
||||
case SPBC_MAGLEV_DEPOT: return SPR_CURSOR_MAGLEV_DEPOT;
|
||||
case SPBC_CONVERT_RAIL: return SPR_CURSOR_CONVERT_RAIL;
|
||||
case SPBC_CONVERT_ELRAIL: return SPR_CURSOR_CONVERT_ELRAIL;
|
||||
case SPBC_CONVERT_MONO: return SPR_CURSOR_CONVERT_MONO;
|
||||
case SPBC_CONVERT_MAGLEV: return SPR_CURSOR_CONVERT_MAGLEV;
|
||||
case SPBC_AUTOROAD: return SPR_CURSOR_AUTOROAD;
|
||||
case SPBC_AUTOTRAM: return SPR_CURSOR_AUTOTRAM;
|
||||
case SPBC_ROAD_DEPOT: return SPR_CURSOR_ROAD_DEPOT;
|
||||
case SPBC_BUS_STATION: return SPR_CURSOR_BUS_STATION;
|
||||
case SPBC_TRUCK_STATION: return SPR_CURSOR_TRUCK_STATION;
|
||||
case SPBC_ROAD_TUNNEL: return SPR_CURSOR_ROAD_TUNNEL;
|
||||
case SPBC_CLONE_TRAIN: return SPR_CURSOR_CLONE_TRAIN;
|
||||
case SPBC_CLONE_ROADVEH: return SPR_CURSOR_CLONE_ROADVEH;
|
||||
case SPBC_CLONE_SHIP: return SPR_CURSOR_CLONE_SHIP;
|
||||
case SPBC_CLONE_AIRPLANE: return SPR_CURSOR_CLONE_AIRPLANE;
|
||||
case SPBC_DEMOLISH: return ANIMCURSOR_DEMOLISH;
|
||||
case SPBC_LOWERLAND: return ANIMCURSOR_LOWERLAND;
|
||||
case SPBC_RAISELAND: return ANIMCURSOR_RAISELAND;
|
||||
case SPBC_PICKSTATION: return ANIMCURSOR_PICKSTATION;
|
||||
case SPBC_BUILDSIGNALS: return ANIMCURSOR_BUILDSIGNALS;
|
||||
default: return SPR_CURSOR_QUERY;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Raise or create the story book window for \a company, at page \a page_id.
|
||||
* @param company 'Owner' of the story book, may be #INVALID_COMPANY.
|
||||
|
Reference in New Issue
Block a user