forked from mirror/OpenTTD
(svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type.
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@@ -82,7 +82,7 @@ void DestroyTown(Town *t)
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if (GetTownByTile(tile) == t) DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
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break;
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case MP_STREET:
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case MP_ROAD:
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case MP_TUNNELBRIDGE:
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if (IsTileOwner(tile, OWNER_TOWN) &&
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ClosestTownFromTile(tile, (uint)-1) == t)
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@@ -1151,7 +1151,7 @@ static int GrowTownAtRoad(Town *t, TileIndex tile)
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do block = Random() & 3; while (!HASBIT(mask, block));
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tile += ToTileIndexDiff(_roadblock_tileadd[block]);
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if (IsTileType(tile, MP_STREET)) {
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if (IsTileType(tile, MP_ROAD)) {
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/* Don't allow building over roads of other cities */
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if (IsTileOwner(tile, OWNER_TOWN) && GetTownByTile(tile) != t) {
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_grow_town_result = -1;
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@@ -2233,7 +2233,7 @@ Town* CalcClosestTownFromTile(TileIndex tile, uint threshold)
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Town *ClosestTownFromTile(TileIndex tile, uint threshold)
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{
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if (IsTileType(tile, MP_HOUSE) || (
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IsTileType(tile, MP_STREET) &&
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IsTileType(tile, MP_ROAD) &&
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GetRoadOwner(tile, ROADTYPE_ROAD) == OWNER_TOWN
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)) {
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return GetTownByTile(tile);
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