forked from mirror/OpenTTD
(svn r19559) -Codechange: Rename CheckBridge_Stuff() to CheckBridgeAvailability().
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@@ -163,7 +163,12 @@ static CommandCost CheckBridgeSlopeSouth(Axis axis, Slope *tileh, uint *z)
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return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
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}
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bool CheckBridge_Stuff(BridgeType bridge_type, uint bridge_len, DoCommandFlag flags)
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/** Is a bridge of the specified type and length available?
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* @param bridge_type Wanted type of bridge.
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* @param bridge_len Wanted length of the bridge.
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* @return The requested bridge is available.
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*/
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bool CheckBridgeAvailability(BridgeType bridge_type, uint bridge_len, DoCommandFlag flags)
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{
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if (flags & DC_QUERY_COST) {
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return bridge_len <= (_settings_game.construction.longbridges ? 100U : 16U);
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@@ -243,7 +248,7 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u
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uint bridge_len = GetTunnelBridgeLength(tile_start, tile_end);
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if (transport_type != TRANSPORT_WATER) {
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/* set and test bridge length, availability */
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if (!CheckBridge_Stuff(bridge_type, bridge_len, flags)) return_cmd_error(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE);
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if (!CheckBridgeAvailability(bridge_type, bridge_len, flags)) return_cmd_error(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE);
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} else {
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if (bridge_len > (_settings_game.construction.longbridges ? 100U : 16U)) return_cmd_error(STR_ERROR_CAN_T_BUILD_BRIDGE_HERE);
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}
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