forked from mirror/OpenTTD
(svn r21845) -Codechange: move documentation towards the code to make it more likely to be updates [d-m].
This commit is contained in:
@@ -430,11 +430,24 @@ static bool ReadHeightMap(char *filename, uint *x, uint *y, byte **map)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the dimensions of a heightmap.
|
||||
* @param filename to query
|
||||
* @param x dimension x
|
||||
* @param y dimension y
|
||||
* @return Returns false if loading of the image failed.
|
||||
*/
|
||||
bool GetHeightmapDimensions(char *filename, uint *x, uint *y)
|
||||
{
|
||||
return ReadHeightMap(filename, x, y, NULL);
|
||||
}
|
||||
|
||||
/**
|
||||
* Load a heightmap from file and change the map in his current dimensions
|
||||
* to a landscape representing the heightmap.
|
||||
* It converts pixels to height. The brighter, the higher.
|
||||
* @param filename of the heighmap file to be imported
|
||||
*/
|
||||
void LoadHeightmap(char *filename)
|
||||
{
|
||||
uint x, y;
|
||||
@@ -452,6 +465,10 @@ void LoadHeightmap(char *filename)
|
||||
MarkWholeScreenDirty();
|
||||
}
|
||||
|
||||
/**
|
||||
* Make an empty world where all tiles are of height 'tile_height'.
|
||||
* @param tile_height of the desired new empty world
|
||||
*/
|
||||
void FlatEmptyWorld(byte tile_height)
|
||||
{
|
||||
int edge_distance = _settings_game.construction.freeform_edges ? 0 : 2;
|
||||
|
Reference in New Issue
Block a user