forked from mirror/OpenTTD
Feature: framework to make savegames self-descriptive
We won't be able to make it fully self-descriptive (looking at you MAP-chunks), but anything else can. With this framework, we can add headers for each chunk explaining how each chunk looks like in detail. They also will all be tables, making it a lot easier to read in external tooling, and opening the way to consider a database (like SQLite) to use as savegame format. Lastly, with the headers in the savegame, you can freely add fields without needing a savegame version bump; older versions of OpenTTD will simply ignore the new field. This also means we can remove all the SLE_CONDNULL, as they are irrelevant. The next few commits will start using this framework.
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committed by
Patric Stout
parent
513641f9ba
commit
7dd5fd6ed4
@@ -74,7 +74,6 @@ static void Load_CHTS()
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if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many CHTS entries");
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}
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/** Chunk handlers related to cheats. */
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static const ChunkHandler cheat_chunk_handlers[] = {
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{ 'CHTS', Save_CHTS, Load_CHTS, nullptr, nullptr, CH_ARRAY },
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};
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