forked from mirror/OpenTTD
(svn r15336) -Fix: do not use _current_company in the GUI as there are no guarantees that _current_company is the same as _local_company.
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@@ -180,6 +180,6 @@ static const WindowDesc _build_trees_desc = {
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void ShowBuildTreesToolbar()
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{
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if (_game_mode != GM_EDITOR && !IsValidCompanyID(_current_company)) return;
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if (_game_mode != GM_EDITOR && !IsValidCompanyID(_local_company)) return;
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AllocateWindowDescFront<BuildTreesWindow>(&_build_trees_desc, 0);
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}
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