forked from mirror/OpenTTD
(svn r15336) -Fix: do not use _current_company in the GUI as there are no guarantees that _current_company is the same as _local_company.
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@@ -529,7 +529,7 @@ static void MenuClickLeague(int index)
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static void ToolbarIndustryClick(Window *w)
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{
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/* Disable build-industry menu if we are a spectator */
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PopupMainToolbMenu(w, TBN_INDUSTRIES, STR_INDUSTRY_DIR, (_current_company == COMPANY_SPECTATOR) ? 1 : 2);
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PopupMainToolbMenu(w, TBN_INDUSTRIES, STR_INDUSTRY_DIR, (_local_company == COMPANY_SPECTATOR) ? 1 : 2);
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}
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static void MenuClickIndustry(int index)
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@@ -1035,7 +1035,7 @@ struct MainToolbarWindow : Window {
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/* If spectator, disable all construction buttons
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* ie : Build road, rail, ships, airports and landscaping
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* Since enabled state is the default, just disable when needed */
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this->SetWidgetsDisabledState(_current_company == COMPANY_SPECTATOR, TBN_RAILS, TBN_ROADS, TBN_WATER, TBN_AIR, TBN_LANDSCAPE, WIDGET_LIST_END);
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this->SetWidgetsDisabledState(_local_company == COMPANY_SPECTATOR, TBN_RAILS, TBN_ROADS, TBN_WATER, TBN_AIR, TBN_LANDSCAPE, WIDGET_LIST_END);
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/* disable company list drop downs, if there are no companies */
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this->SetWidgetsDisabledState(ActiveCompanyCount() == TBN_PAUSE, TBN_STATIONS, TBN_FINANCES, TBN_TRAINS, TBN_ROADVEHS, TBN_SHIPS, TBN_AIRCRAFTS, WIDGET_LIST_END);
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