forked from mirror/OpenTTD
(svn r1194) Feature: You can now add and remove servers from the server list. Those will be remembered until you delete them by pressing the Delete key.
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@@ -160,7 +160,6 @@ void NetworkGameLoop(void);
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void NetworkUDPGameLoop(void);
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bool NetworkServerStart(void);
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bool NetworkClientConnectGame(const byte* host, unsigned short port);
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void NetworkQueryServer(const byte* host, unsigned short port, bool game_info);
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void NetworkReboot();
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void NetworkDisconnect();
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void NetworkSend_Command(uint32 tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback);
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