forked from mirror/OpenTTD
(svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY]
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@@ -750,8 +750,8 @@ skip_column:
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if (t->xy != 0) {
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// Remap the town coordinate
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Point pt = RemapCoords(
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(int)(GET_TILE_X(t->xy)*16 - WP(w,smallmap_d).scroll_x) >> 4,
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(int)(GET_TILE_Y(t->xy)*16 - WP(w,smallmap_d).scroll_y) >> 4,
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(int)(TileX(t->xy) * 16 - WP(w,smallmap_d).scroll_x) >> 4,
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(int)(TileY(t->xy) * 16 - WP(w,smallmap_d).scroll_y) >> 4,
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0);
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x = pt.x - WP(w,smallmap_d).subscroll + 3 - (t->sign.width_2 >> 1);
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y = pt.y;
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