forked from mirror/OpenTTD
(svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY]
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@@ -138,8 +138,8 @@ int32 CmdBuildRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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v->owner = _current_player;
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v->tile = tile;
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x = GET_TILE_X(tile)*16 + 8;
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y = GET_TILE_Y(tile)*16 + 8;
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x = TileX(tile) * 16 + 8;
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y = TileY(tile) * 16 + 8;
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v->x_pos = x;
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v->y_pos = y;
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v->z_pos = GetSlopeZ(x,y);
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@@ -1107,8 +1107,8 @@ static void RoadVehEventHandler(Vehicle *v)
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rd2 = _roadveh_data_2[dir];
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rdp = _road_drive_data[(_opt.road_side<<4) + rd2];
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x = GET_TILE_X(v->tile)*16 + (rdp[6].x&0xF);
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y = GET_TILE_Y(v->tile)*16 + (rdp[6].y&0xF);
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x = TileX(v->tile) * 16 + (rdp[6].x & 0xF);
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y = TileY(v->tile) * 16 + (rdp[6].y & 0xF);
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if (RoadVehFindCloseTo(v,x,y,v->direction))
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return;
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@@ -1192,8 +1192,8 @@ again:
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tmp &= ~0x10;
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x = GET_TILE_X(tile)*16 + rdp[0].x;
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y = GET_TILE_Y(tile)*16 + rdp[0].y;
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x = TileX(tile) * 16 + rdp[0].x;
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y = TileY(tile) * 16 + rdp[0].y;
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if (RoadVehFindCloseTo(v, x, y, newdir=RoadVehGetSlidingDirection(v, x, y)))
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return;
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@@ -1254,8 +1254,8 @@ again:
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tmp = (_opt.road_side<<4) + dir;
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rdp = _road_drive_data[tmp];
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x = GET_TILE_X(v->tile)*16 + rdp[1].x;
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y = GET_TILE_Y(v->tile)*16 + rdp[1].y;
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x = TileX(v->tile) * 16 + rdp[1].x;
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y = TileY(v->tile) * 16 + rdp[1].y;
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if (RoadVehFindCloseTo(v, x, y, newdir=RoadVehGetSlidingDirection(v, x, y)))
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return;
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