forked from mirror/OpenTTD
Codechange: Use null pointer literal instead of the NULL macro
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committed by
Michael Lutz
parent
3b4f224c0b
commit
7c8e7c6b6e
@@ -27,7 +27,7 @@ extern uint _sprite_cache_size;
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typedef void *AllocatorProc(size_t size);
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void *GetRawSprite(SpriteID sprite, SpriteType type, AllocatorProc *allocator = NULL);
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void *GetRawSprite(SpriteID sprite, SpriteType type, AllocatorProc *allocator = nullptr);
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bool SpriteExists(SpriteID sprite);
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SpriteType GetSpriteType(SpriteID sprite);
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