Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Henry Wilson
2019-04-10 22:07:06 +01:00
committed by Michael Lutz
parent 3b4f224c0b
commit 7c8e7c6b6e
463 changed files with 5674 additions and 5674 deletions

View File

@@ -27,7 +27,7 @@ extern uint _sprite_cache_size;
typedef void *AllocatorProc(size_t size);
void *GetRawSprite(SpriteID sprite, SpriteType type, AllocatorProc *allocator = NULL);
void *GetRawSprite(SpriteID sprite, SpriteType type, AllocatorProc *allocator = nullptr);
bool SpriteExists(SpriteID sprite);
SpriteType GetSpriteType(SpriteID sprite);