Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Henry Wilson
2019-04-10 22:07:06 +01:00
committed by Michael Lutz
parent 3b4f224c0b
commit 7c8e7c6b6e
463 changed files with 5674 additions and 5674 deletions

View File

@@ -64,7 +64,7 @@ const SaveLoad *GetLinkGraphJobDesc()
int setting = 0;
const SettingDesc *desc = GetSettingDescription(setting);
while (desc->save.cmd != SL_END) {
if (desc->desc.name != NULL && strncmp(desc->desc.name, prefix, prefixlen) == 0) {
if (desc->desc.name != nullptr && strncmp(desc->desc.name, prefix, prefixlen) == 0) {
SaveLoad sl = desc->save;
char *&address = reinterpret_cast<char *&>(sl.address);
address -= offset_gamesettings;
@@ -290,7 +290,7 @@ static void Ptrs_LGRS()
}
extern const ChunkHandler _linkgraph_chunk_handlers[] = {
{ 'LGRP', Save_LGRP, Load_LGRP, NULL, NULL, CH_ARRAY },
{ 'LGRJ', Save_LGRJ, Load_LGRJ, NULL, NULL, CH_ARRAY },
{ 'LGRS', Save_LGRS, Load_LGRS, Ptrs_LGRS, NULL, CH_LAST }
{ 'LGRP', Save_LGRP, Load_LGRP, nullptr, nullptr, CH_ARRAY },
{ 'LGRJ', Save_LGRJ, Load_LGRJ, nullptr, nullptr, CH_ARRAY },
{ 'LGRS', Save_LGRS, Load_LGRS, Ptrs_LGRS, nullptr, CH_LAST }
};