forked from mirror/OpenTTD
Codechange: Use null pointer literal instead of the NULL macro
This commit is contained in:
committed by
Michael Lutz
parent
3b4f224c0b
commit
7c8e7c6b6e
@@ -49,7 +49,7 @@ void InitializeSoundPool()
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SoundEntry *GetSound(SoundID index)
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{
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if (index >= _sounds.size()) return NULL;
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if (index >= _sounds.size()) return nullptr;
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return &_sounds[index];
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}
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@@ -173,7 +173,7 @@ SoundID GetNewGRFSoundID(const GRFFile *file, SoundID sound_id)
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if (sound_id < ORIGINAL_SAMPLE_COUNT) return sound_id;
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sound_id -= ORIGINAL_SAMPLE_COUNT;
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if (file == NULL || sound_id >= file->num_sounds) return INVALID_SOUND;
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if (file == nullptr || sound_id >= file->num_sounds) return INVALID_SOUND;
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return file->sound_offset + sound_id;
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}
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@@ -192,7 +192,7 @@ bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event)
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uint16 callback;
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/* If the engine has no GRF ID associated it can't ever play any new sounds */
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if (file == NULL) return false;
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if (file == nullptr) return false;
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/* Check that the vehicle type uses the sound effect callback */
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if (!HasBit(EngInfo(v->engine_type)->callback_mask, CBM_VEHICLE_SOUND_EFFECT)) return false;
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