forked from mirror/OpenTTD
Codechange: Use null pointer literal instead of the NULL macro
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committed by
Michael Lutz
parent
3b4f224c0b
commit
7c8e7c6b6e
@@ -137,7 +137,7 @@ struct ObjectResolverObject : public ResolverObject {
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case VSG_SCOPE_PARENT: {
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TownScopeResolver *tsr = this->GetTown();
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if (tsr != NULL) return tsr;
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if (tsr != nullptr) return tsr;
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FALLTHROUGH;
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}
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