Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Henry Wilson
2019-04-10 22:07:06 +01:00
committed by Michael Lutz
parent 3b4f224c0b
commit 7c8e7c6b6e
463 changed files with 5674 additions and 5674 deletions

View File

@@ -39,7 +39,7 @@ struct AnimationBase {
*/
static void AnimateTile(const Tspec *spec, Tobj *obj, TileIndex tile, bool random_animation, Textra extra_data = 0)
{
assert(spec != NULL);
assert(spec != nullptr);
/* Acquire the animation speed from the NewGRF. */
uint8 animation_speed = spec->animation.speed;