Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Henry Wilson
2019-04-10 22:07:06 +01:00
committed by Michael Lutz
parent 3b4f224c0b
commit 7c8e7c6b6e
463 changed files with 5674 additions and 5674 deletions

View File

@@ -72,7 +72,7 @@ extern Dimension _cur_resolution;
extern Palette _cur_palette; ///< Current palette
void HandleKeypress(uint keycode, WChar key);
void HandleTextInput(const char *str, bool marked = false, const char *caret = NULL, const char *insert_location = NULL, const char *replacement_end = NULL);
void HandleTextInput(const char *str, bool marked = false, const char *caret = nullptr, const char *insert_location = nullptr, const char *replacement_end = nullptr);
void HandleCtrlChanged();
void HandleMouseEvents();
void UpdateWindows();
@@ -88,9 +88,9 @@ static const int DRAW_STRING_BUFFER = 2048;
void RedrawScreenRect(int left, int top, int right, int bottom);
void GfxScroll(int left, int top, int width, int height, int xo, int yo);
Dimension GetSpriteSize(SpriteID sprid, Point *offset = NULL, ZoomLevel zoom = ZOOM_LVL_GUI);
void DrawSpriteViewport(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub = NULL);
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub = NULL, ZoomLevel zoom = ZOOM_LVL_GUI);
Dimension GetSpriteSize(SpriteID sprid, Point *offset = nullptr, ZoomLevel zoom = ZOOM_LVL_GUI);
void DrawSpriteViewport(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub = nullptr);
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub = nullptr, ZoomLevel zoom = ZOOM_LVL_GUI);
/** How to align the to-be drawn text. */
enum StringAlignment {