Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Henry Wilson
2019-04-10 22:07:06 +01:00
committed by Michael Lutz
parent 3b4f224c0b
commit 7c8e7c6b6e
463 changed files with 5674 additions and 5674 deletions

View File

@@ -83,7 +83,7 @@ struct Engine : EnginePool::PoolItem<&_engine_pool> {
return this->info.cargo_type;
}
uint DetermineCapacity(const Vehicle *v, uint16 *mail_capacity = NULL) const;
uint DetermineCapacity(const Vehicle *v, uint16 *mail_capacity = nullptr) const;
bool CanCarryCargo() const;
@@ -98,9 +98,9 @@ struct Engine : EnginePool::PoolItem<&_engine_pool> {
* @return The default capacity
* @see GetDefaultCargoType
*/
uint GetDisplayDefaultCapacity(uint16 *mail_capacity = NULL) const
uint GetDisplayDefaultCapacity(uint16 *mail_capacity = nullptr) const
{
return this->DetermineCapacity(NULL, mail_capacity);
return this->DetermineCapacity(nullptr, mail_capacity);
}
Money GetRunningCost() const;