Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Henry Wilson
2019-04-10 22:07:06 +01:00
committed by Michael Lutz
parent 3b4f224c0b
commit 7c8e7c6b6e
463 changed files with 5674 additions and 5674 deletions

View File

@@ -595,7 +595,7 @@ assert_compile(lengthof(_effect_transparency_options) == EV_END);
*/
EffectVehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicleType type)
{
if (!Vehicle::CanAllocateItem()) return NULL;
if (!Vehicle::CanAllocateItem()) return nullptr;
EffectVehicle *v = new EffectVehicle();
v->subtype = type;